#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actDelay,10
action = actWalkWait,SID_UNIVERSE,1,1120,608,0,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,1467,0
action = actMessage,SID_UNIVERSE,1,1453,actDelay,10
action = actMessage,40,1,1530,actDelay,5,actMessage,40,1,1531
action = actMessage,SID_UNIVERSE,1,1532,actDelay,10
action = actMessage,SID_UNIVERSE,1,1533,actDelay,10
action = actShowSectionName,SHAPE01\WORD017.SHP
action = actInsertFailStatus,0,actInsertFailStatus,1
action = actInsertEventStatus,0,actInsertEventStatus,1
action = actShowWinFailStatus
