#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,9,actScrollBGToObject,SID_UNIVERSE,1,actDelay,30
action = actWalk,SID_UNIVERSE,1,1280,640,8,actWalkWait,SID_SONIA,1,1216,672,8,actDelay,10
action = actMessage,SID_UNIVERSE,1,380,actDelay,10,actMessage,SID_SONIA,1,380,actDelay,10
action = actMessage,SID_UNIVERSE,1,1007,actDelay,10,actMessage,SID_SONIA,1,1008,actDelay,10
action = actMessage,SID_UNIVERSE,1,380,actDelay,10,actMessage,SID_UNIVERSE,1,1009,actDelay,10
action = actMessage,SID_SONIA,1,1010,actDelay,10,actMessage,SID_UNIVERSE,1,380,actDelay,10
action = actWalk,SID_DRAGON,1,1376,608,0,actDelay,5,actWalk,SID_SUPERCLASS,1,1344,672,0,actDelay,10
action = actMessage,SID_SONIA,1,1011,actDelay,10,actMessage,SID_UNIVERSE,1,1012,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1013,actDelay,10,actMessage,SID_SONIA,1,1014,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1015,actScrollBGToPos,448,416,45,actDelay,40
action = actMessage,SID_SONIA,1,1016,actDelay,10,actMessage,SID_SUPERCLASS,1,1017,actDelay,10
action = actMessage,SID_SONIA,1,814,actDelay,10,actMessage,SID_ENEMY024,1,1018,actDelay,10
action = actMessage,SID_UNIVERSE,1,1019,actDelay,10,actMessage,SID_SUPERCLASS,1,1020,actDelay,10
action = actShowSectionName,SHAPE01\WORD007.SHP
action = actInsertFailStatus,0,actInsertFailStatus,1,actInsertEventStatus,1,actShowWinFailStatus