#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actSetBGToObject,SID_UNIVERSE,1,actPlayMusic,8,actDelay,10
action = actSetPlayerUndead,SID_ENEMY030,1,1
action = actWalk,SID_UNIVERSE,1,704,992,0,actDelay,5,actWalk,SID_SONIA,1,800,992,0,actDelay,5
action = actWalk,SID_DRAGON,1,672,1024,0,actDelay,5,actWalk,SID_SUPERCLASS,1,768,1024,0,actDelay,5
action = actWalkWait,SID_CHANGEBOW,1,704,1056,0,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,741,0,actSetDeadMessage,SID_SONIA,1,846,0
action = actSetDeadMessage,SID_DRAGON,1,742,0,actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1034,0,actSetDeadMessage,SID_ENEMY027,2,304,0
action = actSetPlayerName,SID_ENEMY027,2,1198,1135,actScrollBGToPosSpeed,992,832,4,actDelay,10
action = actMessage,SID_ENEMY024,1,1174,actDelay,10,actMessage,SID_ENEMY062,1,1175,actDelay,10
action = actWalk,SID_ENEMY023,11,768,736,0,actDelay,10
action = actInsertObject,99,736,896,actDelay,4,actWalkPrevInsertObject,800,896,0
action = actSetPrevInsertObjectEquip,2,0,actSetPrevInsertObjectEquip,154,2
action = actInsertObject,99,480,1088,actDelay,4,actWalkPrevInsertObjectWait,832,928,0,actDelay,8
action = actSetPrevInsertObjectEquip,2,0,actSetPrevInsertObjectEquip,154,2
action = actMessage,SID_ENEMY023,14,1176,actMessage,SID_ENEMY023,15,1177,actDelay,10
action = actMessage,SID_ENEMY023,11,1178,actDelay,10,actMessage,SID_ENEMY024,1,1179
action = actDelay,10,actMessage,SID_UNIVERSE,1,1180,actDelay,10,actMessage,SID_ENEMY023,15,1188
action = actDelay,10,actMessage,SID_DRAGON,1,1189,actDelay,10,actMessage,SID_ENEMY023,15,1190
action = actDelay,10,actMessage,SID_ENEMY024,1,1191,actDelay,10,actMessage,SID_ENEMY027,2,1192
action = actMessage,SID_ENEMY030,1,1193,actDelay,10,actMessage,SID_ENEMY024,2,1194
action = actPlayLevelMusic,actDelay,10,actWalk,SID_ENEMY062,1,576,1088,8,actDelay,4
action = actWalk,SID_ENEMY062,2,640,1056,8,actDelay,4,actWalk,SID_ENEMY062,3,640,1120,8,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1195,actDelay,10,actMessage,SID_UNIVERSE,1,380
action = actShowSectionName,SHAPE01\WORD900.SHP
action = actInsertWinStatus,0,actInsertFailStatus,0,actInsertFailStatus,1,actInsertFailStatus,2
action = actInsertEventStatus,0,actInsertEventStatus,1,actInsertEventStatus,2,actInsertEventStatus,3
action = actInsertEventStatus,4,actInsertEventStatus,5,actInsertEventStatus,6,actShowWinFailStatus