#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include TYPE.H

[story]
action = actSetBGToObject,SID_ENEMY058,1
action = actPlayMusic,8,actDelay,20
action = actMessage,SID_ENEMY058,1,720,actDelay,10,actMessage,SID_ENEMY053,1,721,actDelay,10
action = actMessage,SID_ENEMY058,1,722,actDelay,10,actMessage,SID_ENEMY053,1,723,actDelay,10
action = actMessage,SID_ENEMY058,1,724,actDelay,10,actMessage,SID_ENEMY053,1,725,actDelay,10
action = actMessage,SID_ENEMY058,1,726,actDelay,10,actMessage,SID_ENEMY053,1,727,actDelay,10
action = actMessage,SID_ENEMY058,1,729,actDelay,10,actMessage,SID_ENEMY053,1,730,actDelay,10
action = actMessage,SID_ENEMY058,1,731,actDelay,10,actMessage,SID_ENEMY053,1,732,actDelay,10
action = actMessage,SID_ENEMY058,1,733,actDelay,10,actMessage,SID_ENEMY053,1,734,actDelay,10
action = actWalkWait,SID_ENEMY053,1,288,320,0,actChangeShape,53,1,1,SHAPE\018-30001.SHP,1,actDelay,30
action = actInsertStoryObject,16,292,318,actPlaySound,WAV\EFF0010.WAV,actDelay,20
action = actMessage,SID_ENEMY053,1,735,actDelay,10,actMessage,SID_ENEMY058,1,736,actDelay,10
action = actChangeShape,SID_ENEMY053,1,1,SHAPE\018-p.SHP,1,actMessage,SID_ENEMY053,1,737,actDelay,10
action = actMessage,SID_ENEMY053,1,738,actDelay,10,actMessage,SID_ENEMY058,1,740,actDelay,10
action = actEarthQuake,100,actDelay,10
action = actMessage,SID_ENEMY053,1,741,actDelay,10,actInsertStoryObject,15,292,320
action = actPlaySound,WAV\EFF0010.WAV,actDelay,20,actDeletePosObject,292,318,6,2,actDelay,10
action = actDarkScreen,actDelay,20,actSetPlayerMode,SID_ENEMY053,1,pmEnemy,0
action = actRestoreShape,SID_ENEMY053,1,actMessage,SID_ENEMY058,1,742,actDelay,10
action = actDeleteDarkScreen,actDelay,20,actMessage,SID_ENEMY058,1,743,actDelay,10
action = actMessage,SID_ENEMY053,1,749,actDelay,10,actWalk,SID_ENEMY053,1,352,640,8,actDelay,20
action = actMessage,SID_ENEMY058,1,750,actDelay,10,actSetNextPlayLevelEvent,44,gameBigMapLevel
