#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actSetBGToObject,SID_UNNAME,1,actDelay,20
action = actMessage,SID_ENEMY053,1,3179,actDelay,10,actMessage,SID_UNNAME,1,3180,actDelay,10
action = actMessage,SID_ENEMY053,1,3181,actDelay,10,actMessage,SID_UNNAME,1,3182,actDelay,10
action = actMessage,SID_ENEMY053,1,3183,actDelay,10,actMessage,SID_UNNAME,1,3184,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_SONIA,1,1914,0
action = actSetDeadMessage,SID_DRAGON,1,742,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1034,0
action = actSetDeadMessage,SID_ANLAN,1,1468,0
action = actSetDeadMessage,SID_BREEZE,1,873,0
action = actInsertFailStatus,0,actInsertEventStatus,0
action = actShowWinFailStatus