#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actDarkScreen,actDelay,10
action = actMessage,SID_UNIVERSE,1,3012,actDelay,10
action = actDeleteDarkScreen,actDelay,20
action = actPlayMusic,5,actDelay,10
action = actMessage,SID_DRAGON,1,3013,actDelay,10
action = actMessage,SID_SUPERCLASS,1,3014,actDelay,10
action = actMessage,SID_UNIVERSE,1,3015,actDelay,10
action = actMessage,SID_CHANGEBOW,1,3016,actDelay,10
action = actMessage,SID_UNIVERSE,1,3017,actDelay,10
action = actMessage,SID_SUPERCLASS,1,3018,actDelay,10
action = actMessage,SID_UNIVERSE,1,3019,actDelay,10
action = actDeleteTE,town_ȹp,189,0
action = actAddTE,town_ȹp,190,0
action = actSetBMWalkToPoint,27,27
action = actSetNextPlayLevelEvent,27,gameBigMapLevel