#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actScrollBGToPos,768,288
action = actPlayMusic,9,actDelay,20
action = actMessage,SID_DRAGON,1,2919,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2920,actDelay,10
action = actMessage,SID_UNIVERSE,1,2921,actDelay,10
action = actMessage,SID_SONIA,1,2922,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2923,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2924,actDelay,10
action = actMessage,SID_SONIA,1,380,actDelay,10
action = actMessage,SID_UNIVERSE,1,2925,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2926,actDelay,10
action = actPlayMusic,10
action = actMessage,SID_CHANGEBOW,1,2927,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2928,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2929,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2930,actDelay,10
action = actMessage,SID_UNIVERSE,1,380,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2931,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2932,actDelay,10
action = actMessage,SID_SONIA,1,380,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2933,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2934,actDelay,10
action = actMessage,SID_UNIVERSE,1,2935,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2936,actDelay,10
action = actMessage,SID_DRAGON,1,2937,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2938,actDelay,10
action = actMessage,SID_DRAGON,1,2939,actDelay,10
action = actMessage,SID_DRAGON,1,2940,actDelay,10
action = actMessage,SID_UNIVERSE,1,2941,actDelay,10
action = actMessage,SID_ANLAN,1,2942,actDelay,10
action = actMessage,SID_DRAGON,1,2943,actDelay,10
action = actMessage,SID_UNIVERSE,1,380,actDelay,10
action = actMessage,SID_DRAGON,1,2944,actDelay,10
action = actMessage,SID_UNIVERSE,1,2945,actDelay,10
action = actMessage,SID_DRAGON,1,2946,actDelay,10
action = actMessage,SID_SONIA,1,2947,actDelay,10
action = actMessage,SID_DRAGON,1,380,actDelay,10
action = actMessage,SID_UNIVERSE,1,2948,actDelay,10
action = actDarkScreen,actDelay,20
action = actPlayMusic,8,actDelay,20
action = actDeleteDarkScreen,actDelay,20
action = actMessage,SID_ANLAN,1,2949,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2950,actDelay,10
action = actMessage,SID_SONIA,1,2951,actDelay,10
action = actMessage,SID_BREEZE,1,380
action = actMessage,SID_BREEZE,1,2952,actDelay,10
action = actMessage,SID_SONIA,1,380,actDelay,10
action = actMessage,SID_ENEMY030,1,2953,actDelay,10
action = actMessage,SID_SONIA,1,2954,actDelay,10
action = actMessage,SID_ENEMY030,1,2955,actDelay,10
action = actMessage,SID_SONIA,1,2956,actDelay,10
action = actMessage,SID_ENEMY030,1,2957,actDelay,10
action = actMessage,SID_SONIA,1,2958,actDelay,10
action = actMessage,SID_UNIVERSE,1,2959,actDelay,10
action = actMessage,SID_DRAGON,1,2960,actDelay,10
action = actMessage,SID_ENEMY030,1,2961,actDelay,10
action = actMessage,SID_DRAGON,1,2962,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2963,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2964,actDelay,10
action = actMessage,SID_BREEZE,1,2965,actDelay,10
action = actMessageIfExist,SID_ANGELINA,1,2966,0,1,SID_BREEZE
action = actMessage,SID_ANLAN,1,2967,actDelay,10
action = actMessage,SID_UNIVERSE,1,2968,actDelay,10
action = actMessage,SID_ANLAN,1,2969,actDelay,10
action = actMessage,SID_DRAGON,1,2970,actDelay,10
action = actMessage,SID_BREEZE,1,2971,actDelay,10
action = actMessage,SID_ANLAN,1,2972,actDelay,10
action = actMessage,SID_DRAGON,1,2973,actDelay,10
action = actMessage,SID_UNIVERSE,1,2974,actDelay,10
action = actMessage,SID_SONIA,1,380,actDelay,10
action = actMessage,SID_SUPERCLASS,1,380,actDelay,10
action = actMessage,SID_DRAGON,1,2975,actDelay,10
action = actMessage,SID_UNIVERSE,1,2976,actDelay,10
action = actMessage,SID_ENEMY030,1,2977,actDelay,10
action = actMessage,SID_DRAGON,1,2978,actDelay,10
action = actMessage,SID_UNIVERSE,1,2979,actDelay,10
action = actMessage,SID_DRAGON,1,2980,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2981,actDelay,10
action = actMessage,SID_SONIA,1,2982,actDelay,10
action = actBMSetPointEvent,17,519,bmpmVisit
action = actBMSetPointEncounterRatio,17,0
action = actBMSetPointEvent,20,54,bmpmBattle
action = actBMClearTrackFlag,18,bmpmHidden
action = actBMClearPointFlag,20,bmpmHidden
action = actBMSetShowTrackPoint,20
action = actSetNextPlayLevelEvent,6,49