#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,9,actDelay,20
action = actMessage,SID_ENEMY064,1,2831,actDelay,10,actMessage,SID_UNIVERSE,1,2832,actDelay,10
action = actMessage,SID_ENEMY064,1,2833,actDelay,10,actMessage,SID_UNIVERSE,1,2138,actDelay,10
action = actMessage,SID_SONIA,1,2834,actDelay,10,actMessage,SID_UNIVERSE,1,2835,actDelay,10
action = actMessage,SID_DRAGON,1,2836,actDelay,10,actMessage,SID_UNIVERSE,1,2176,actDelay,10
action = actMessage,SID_ANLAN,1,2837,actDelay,10,actMessage,SID_SONIA,1,2838,actDelay,10
action = actMessage,SID_DRAGON,1,2839,actDelay,10,actMessage,SID_SONIA,1,2840,actDelay,10
action = actMessage,SID_DRAGON,1,2841,actDelay,10,actMessage,SID_SONIA,1,2842,actDelay,10
action = actMessage,SID_DRAGON,1,2843,actDelay,10,actMessage,SID_CHANGEBOW,1,2844,actDelay,10
action = actPlayMusic,8,actDelay,10
action = actMessage,SID_UNIVERSE,1,1165,actDelay,10,actMessage,SID_CHANGEBOW,1,2845,actDelay,10
action = actMessage,SID_DRAGON,1,2846,actDelay,10,actMessage,SID_CHANGEBOW,1,2847,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2848,actDelay,10,actMessage,SID_CHANGEBOW,1,2849,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2850,actDelay,10,actMessage,SID_SONIA,1,380,actDelay,10
action = actMessage,SID_CHANGEBOW,1,380,actMessage,SID_CHANGEBOW,1,2851,actDelay,10
action = actWalkAndDelete,SID_CHANGEBOW,1,-96,224,8,actDelay,20
action = actMessage,SID_SUPERCLASS,1,2852,actDelay,10,actMessage,SID_SUPERCLASS,1,2853,actDelay,10
action = actMessage,SID_SONIA,1,2854,actDelay,10,actMessage,SID_UNIVERSE,1,2855,actDelay,10
action = actMessage,defNoOne,1,2856,actDelay,10,actMessage,SID_SONIA,1,2857,actDelay,10
action = actMessage,SID_ENEMY064,1,2858,actDelay,10,actMessage,SID_SONIA,1,2859,actDelay,10
action = actDeleteTE,town_Fù,161,1,164
action = actGetItem,70,1,actBMSetPointEvent,17,520,bmpmGeneral
action = actSetNextPlayLevelEvent,7,gameBigMapLevel
