#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actSetBGToPos,576,608
action = actSetPlayerName,SID_ENEMY022,1,2761,2584
action = actPlayLevelMusic,actDelay,20
action = actMessage,SID_ENEMY022,1,2765,actDelay,10
action = actScrollBGToPos,128,128
action = actWalk,SID_SONIA,1,128,96,8,actDelay,5
action = actWalk,SID_CHANGEBOW,1,64,128,8,actDelay,5
action = actWalk,SID_SUPERCLASS,1,192,128,8,actDelay,5
action = actWalk,SID_ANLAN,1,224,64,8
action = actWalk,SID_BREEZE,1,288,96,8
action = actWalk,SID_ANGELINA,1,160,32,8,actWaitPlayer,SID_SONIA,1
action = actSetPlayerName,SID_ENEMY024,2,306,977
action = actMessage,SID_SONIA,1,2766,actDelay,10
action = actMessage,SID_BREEZE,1,2767,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2768,actDelay,10
action = actMessage,SID_ENEMY024,2,2769,actDelay,10
action = actMessage,SID_DRAGON,1,901
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_SONIA,1,1914,0
action = actSetDeadMessage,SID_DRAGON,1,742,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1034,0
action = actSetDeadMessage,SID_ANLAN,1,1468,0
action = actSetDeadMessage,SID_BREEZE,1,873,0
action = actShowSectionName,SHAPE01\WORD031.SHP
action = actInsertWinStatus,0,actInsertFailStatus,0
action = actInsertFailStatus,1,actInsertEventStatus,0
action = actShowWinFailStatus