#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include extras.H
#include TYPE.H

[story]
action = actPlayMusic,8,actDelay,20
action = actMessage,SID_ENEMY030,1,2741,actDelay,10
action = actMessage,SID_SONIA,1,2742,actDelay,10
action = actMessage,SID_ENEMY030,1,2743,actDelay,10
action = actMessage,SID_SUPERCLASS,1,380,actDelay,10
action = actMessage,SID_SONIA,1,2744,actDelay,10
action = actMessage,SID_ENEMY030,1,2745,actDelay,10
action = actMessage,SID_SONIA,1,2746,actDelay,10
action = actMessage,SID_ENEMY030,1,2747,actDelay,10
action = actMessage,SID_SONIA,1,2748,actDelay,10
action = actDarkScreen,actDelay,60
action = actSetTownExecEvent,town_h,195
action = actDeletePlayerCode,SID_UNIVERSE,0
action = actDeleteDarkScreen,actDelay,30
action = actMessage,SID_ENEMY030,1,2749,actDelay,10
action = actMessage,SID_ENEMY030,1,2750,actDelay,10
action = actMessage,SID_SONIA,1,2751,actDelay,10
action = actMessage,SID_ENEMY030,1,2752,actDelay,10
action = actMessage,SID_SONIA,1,2753,actDelay,10
action = actMessage,SID_ENEMY030,1,2754,actDelay,10
action = actMessage,SID_CHANGEBOW,1,380,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2755,actDelay,10
action = actMessage,SID_SONIA,1,2760,actDelay,10
action = actMessage,SID_ENEMY030,1,2756,actDelay,10
action = actGetItem,286,1
action = actMessage,defNoOne,1,2759,actDelay,20
action = actSetOverFlag,gameoverflagEnemyJobUp
action = actSetNextPlayLevelEvent,6,49
