#include extras.H
#include SHAPEDEF.H
#include ACTION.H
#include TYPE.H

[story]
action = actSetBGToPos,320,480,actPlayMusic,8,actDelay,20
action = actSetPlayerName,SID_ENEMY049,1,2696,392,actSetPlayerName,SID_ENEMY022,1,2713,308
action = actDelay,10,actSetPlayerMode,SID_ENEMY030,1,pmPlayer,0
action = actMessage,SID_ENEMY049,1,2697,actDelay,10,actMessage,SID_ENEMY022,1,2698,actDelay,10
action = actSetDeadMessage,SID_ENEMY049,1,2738,0
action = actMessage,SID_ENEMY049,1,2699,actDelay,10,actMessage,SID_ENEMY022,1,2700,actDelay,10
action = actMessage,SID_ENEMY049,1,2701,actDelay,10,actMessage,SID_ENEMY022,1,2702,actDelay,10
action = actMessage,SID_ENEMY022,1,2703,actDelay,10,actMessage,SID_ENEMY049,1,2704,actDelay,10
action = actScrollBGToPos,320,480
action = actWalkDisp,SID_ENEMY044,1,96,0,8,actWalkDispWait,SID_ENEMY044,2,-96,0,8
action = actScrollBGToPos,320,608
action = actWalkDisp,SID_ENEMY044,3,96,0,8,actWalkDispWait,SID_ENEMY044,4,-96,0,8
action = actScrollBGToPos,320,736
action = actWalkDisp,SID_ENEMY044,5,96,0,8,actWalkDispWait,SID_ENEMY044,6,-96,0,8
action = actScrollBGToPos,320,768
action = actWalk,SID_ENEMY024,3,224,832,8,actWalk,SID_ENEMY024,4,416,832,8,actDelay,10
action = actWaitPlayer,SID_ENEMY024,3,actDelay,10
action = actMessage,SID_ENEMY022,1,2705,actDelay,10,actMessage,SID_ENEMY030,1,2706,actDelay,10
action = actWalkDisp,SID_ENEMY030,1,0,-160,8,actDelay,10
action = actChangeShape,SID_ENEMY023,5,7,SHAPE\023-p.SHP,1
action = actChangeShape,SID_ENEMY023,6,7,SHAPE\023-p.SHP,1
action = actWaitPlayer,SID_ENEMY030,1,actPlaySound,WAV\HIT00004.WAV,actDelay,15
action = actPlaySound,WAV\HIT00004.WAV,actDelay,20
action = actPlayLevelMusic,actMessage,SID_ENEMY023,6,374,actDelay,10
action = actDeleteObject,SID_ENEMY023,5,actDeleteObject,SID_ENEMY023,5
action = actWalkDisp,SID_ENEMY023,5,0,-128,8,actWalkDisp,SID_ENEMY023,6,0,-128,8
action = actWalkDisp,SID_ENEMY026,1,0,-128,8,actWalkDisp,SID_ENEMY026,2,0,-128,8,actDelay,10
action = actMessage,SID_ENEMY030,1,2707,actDelay,10,actMessage,SID_ENEMY022,1,2708,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_SONIA,1,1914,0
action = actMessage,SID_ENEMY030,1,2709,actDelay,10,actMessage,SID_ENEMY022,1,2710,actDelay,10
action = actSetDeadMessage,SID_DRAGON,1,742,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1034,0
action = actMessage,SID_ENEMY030,1,2711,actDelay,10,actMessage,SID_ENEMY022,1,2712,actDelay,10
action = actSetDeadMessage,SID_ANLAN,1,1468,0
action = actSetDeadMessage,SID_BREEZE,1,873,0
action = actDeleteObject,SID_UNIVERSE,1
action = actSetPlayerUndead,SID_ENEMY022,1,1
action = actShowSectionName,SHAPE01\WORD030.SHP
action = actInsertEventStatus,0,actInsertEventStatus,1
action = actInsertEventStatus,2,actInsertFailStatus,1
action = actShowWinFailStatus