#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayMusic,8,actSetBGToPos,480,800,actDelay,20
action = actMessage,SID_ENEMY054,1,2554,actDelay,10
action = actMessage,63,1,380,actDelay,10
action = actMessage,SID_ENEMY054,1,2555,actDelay,10
action = actMessage,63,1,2556,actDelay,10
action = actMessage,SID_ENEMY054,1,2557,actDelay,10
action = actMessage,63,1,2558,actDelay,10
action = actMessage,SID_ENEMY053,1,2559,actDelay,10
action = actMessage,SID_ENEMY053,1,2560,actDelay,10
action = actMessage,SID_ENEMY054,1,2561,actDelay,10
action = actMessage,63,1,2562,actDelay,10
action = actMessage,SID_ENEMY054,1,2577,actDelay,10
action = actMessage,63,1,2578,actDelay,10
action = actMessage,SID_ENEMY053,1,2579,actDelay,10
action = actBMSetPointEvent,37,567,bmpmVisit
action = actBMSetPointEncounterRatio,37,0
action = actSetNextPlayLevelEvent,41,41