#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include TYPE.H
#include EXTRAS.H

[story]
action = actPlayMusic,8,actDelay,20
action = actDeletePlayerCode,SID_DRAGON,0
action = actSetTownExecEvent,town_ȹp,105
action = actMessage,defNoOne,1,2329,actDelay,10
action = actWalkWait,SID_ENEMY023,1,576,352,8,actDelay,10
action = actMessage,SID_ENEMY023,1,2330,actDelay,10
action = actMessage,SID_ENEMY030,1,2331,actDelay,10
action = actMessage,SID_ENEMY027,1,2332,actDelay,10
action = actMessage,SID_ENEMY030,1,380,actDelay,10
action = actMessage,SID_ENEMY030,1,2333,actDelay,20
action = actBMClearPointFlag,30,bmpmHidden
action = actBMClearTrackFlag,28,bmpmHidden
action = actBMSetPointEvent,30,30,bmpmBattle
action = actBMSetPointEncounterRatio,5,50
action = actBMSetPointEncounterRatio,10,25
action = actBMSetPointEncounterRatio,19,75
action = actBMSetPointEncounterRatio,29,50
action = actSetBMWalkerPlayerID,SID_BREEZE
action = actSetBMWalkToPoint,25,27
action = actSetNextPlayLevelEvent,27,49