#include SHAPEDEF.H
#include ACTION.H
#include OBJ-058.H
#include EXTRAS.H

[story]
action = actSetBGToObject,SID_ENEMY058,1,actPlayMusic,8,actDelay,30
action = actMessage,SID_ENEMY058,1,2293,actDelay,10,actMessage,SID_DRAGON,1,2294,actDelay,10
action = actWalkDispWait,SID_ENEMY027,1,0,32,8,actDelay,10
action = actMessage,SID_ENEMY027,1,2295,actDelay,10,actMessage,SID_ENEMY058,1,2296,actDelay,10
action = actMessage,SID_DRAGON,1,2297,actDelay,10,actMessage,SID_ENEMY054,1,2298,actDelay,10
action = actMessage,SID_DRAGON,1,2299,actDelay,10,actMessage,SID_ENEMY058,1,2300,actDelay,10
action = actMessage,SID_DRAGON,1,2301,actDelay,10,actMessage,SID_ENEMY053,1,2302,actDelay,10
action = actMessage,SID_DRAGON,1,2303,actDelay,10,actMessage,SID_ENEMY054,1,2304,actDelay,10
action = actMessage,SID_ENEMY058,1,2305,actDelay,10,actMessage,SID_DRAGON,1,2306,actDelay,10
action = actMessage,SID_ENEMY058,1,2307,actDelay,10,actMessage,SID_ENEMY053,1,2308,actDelay,10
action = actMessage,SID_DRAGON,1,2309,actDelay,10,actMessage,SID_ENEMY054,1,2310,actDelay,10
action = actMessage,SID_DRAGON,1,380,actDelay,10,actMessage,SID_ENEMY058,1,2311,actDelay,10
action = actSetNextPlayLevelEvent,53,85
