#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayMusic,5,actDelay,20
action = actMessage,SID_BREEZE,1,2208,actDelay,10
action = actMessage,SID_SONIA,1,2209,actDelay,10
action = actMessage,SID_BREEZE,1,2210,actDelay,10
action = actMessage,SID_SONIA,1,2211,actDelay,10
action = actMessage,SID_BREEZE,1,2212,actDelay,10
action = actMessage,SID_SONIA,1,2213,actDelay,10
action = actMessage,SID_BREEZE,1,380,actPlayMusic,8
action = actMessage,SID_BREEZE,1,2214,actDelay,10
action = actMessage,SID_SONIA,1,2215,actDelay,10
action = actMessage,SID_BREEZE,1,2216,actDelay,10
action = actMessage,SID_SONIA,1,1165,actDelay,10
action = actMessage,SID_ANLAN,1,2217,actDelay,10
action = actMessage,SID_BREEZE,1,2218,actDelay,10
action = actMessage,SID_SONIA,1,2219,actDelay,10
action = actMessage,SID_BREEZE,1,2220,actDelay,10
action = actMessage,SID_ANLAN,1,1165,actDelay,10
action = actMessage,SID_SONIA,1,2221,actDelay,10
action = actMessage,SID_BREEZE,1,2222,actDelay,10
action = actMessage,SID_ANLAN,1,2223,actDelay,10
action = actMessage,SID_BREEZE,1,2224,actDelay,10
action = actDarkScreen,actDelay,20
action = actPlayMusic,1,actDelay,10
action = actMessage,SID_BREEZE,1,2225
action = actMessage,SID_BREEZE,1,1165,actDelay,10
action = actShapeMessage,SHAPE\FACE0022.SHP,2232,2226,actDelay,10
action = actMessage,SID_BREEZE,1,2227,actDelay,10
action = actShapeMessage,SHAPE\FACE0024.SHP,2233,2228,actDelay,10
action = actMessage,SID_BREEZE,1,2229,actDelay,10
action = actPlaySound,WAV\HIT00004.WAV,actDelay,10
action = actShapeMessage,SHAPE\FACE0024.SHP,2233,1570,actDelay,10
action = actShapeMessage,SHAPE\FACE0054.SHP,7,380,actDelay,10
action = actMessage,SID_BREEZE,1,2230,actDelay,30
action = actMessage,defNoOne,1,2231,actDelay,20
action = actAddTE,town_Fù,157,0
action = actAddTE,town_Fù,157,2,158,159
action = actAddTE,town_Fù,160,0
action = actAddTE,town_Fù,161,2,162,163
action = actSetNextPlayLevelEvent,36,36