#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actSetBGToPos,32,608,actDelay,20
action = actWalk,SID_UNIVERSE,1,224,576,8,actWalk,SID_DRAGON,1,256,608,8
action = actWalk,SID_SONIA,1,288,672,8,actWalk,SID_SUPERCLASS,1,288,544,8
action = actWalk,SID_CHANGEBOW,1,160,608,8,actWalk,SID_ANLAN,1,96,608,8
action = actWalk,SID_BREEZE,1,192,512,8,actWalk,SID_UNNAME,1,320,640,8
action = actWalk,SID_ANGELINA,1,64,640,8,actWaitPlayer,SID_UNIVERSE,1
action = actDelay,20,actMessage,SID_UNIVERSE,1,1008,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,1122,0
action = actSetDeadMessage,SID_DRAGON,1,1123,0
action = actSetDeadMessage,SID_SONIA,1,1124,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1125,0
action = actMessage,SID_DRAGON,1,1009,actDelay,10
action = actSetDeadMessage,SID_CHANGEBOW,1,1126,0
action = actSetDeadMessage,SID_ANLAN,1,1127,0
action = actSetDeadMessage,SID_BREEZE,1,1128,0
action = actSetDeadMessage,SID_UNNAME,1,1129,0
action = actMessage,SID_UNNAME,1,1010,actDelay,10
action = actSetDeadMessage,SID_ANGELINA,1,1130,0
action = actMessage,SID_UNIVERSE,1,1011,actDelay,10
action = actMessage,SID_ENEMY068,1,1012,actDelay,10
action = actShowSectionName,SHAPE01\WORD080.SHP
action = actInsertWinStatus,0,actInsertFailStatus,0,actInsertFailStatus,1
action = actInsertEventStatus,0,actInsertEventStatus,1,actInsertEventStatus,2
action = actInsertEventStatus,3,actShowWinFailStatus