#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actSetBGToPos,1280,512,actDelay,20
action = actScrollBGToPosSpeed,736,768,4,actScrollBGToPosSpeed,288,1152,8,actDelay,20
action = actWalk,SID_DRAGON,1,576,1056,8,actWalkWait,SID_UNIVERSE,1,512,992,8,actDelay,10
action = actMessage,SID_UNIVERSE,1,900,actDelay,10,actMessage,SID_DRAGON,1,901,actDelay,10
action = actScrollBGToPos,1280,512,actDelay,10,actPlaySound,WAV\EFF0013.WAV
action = actInsertStoryObject,21,1296,528,actDelay,20,actShapeMessage,-1,306,2339,actDelay,20
action = actInsertStoryObject,22,1296,528,actDelay,10,actInsertObject,99,1280,512
action = actInsertStoryObject,19,1296,528,actInsertStoryObject,23,1296,528
action = actDeletePosObject,1296,528,8,2,actDelay,160,actMessage,SID_UNIVERSE,1,902,actDelay,10
action = actMessage,SID_ENEMY060,1,2341,actDelay,10,actSetPlayerUndead,SID_ENEMY060,1,1
action = actScrollBGToPos,128,1152,actInsertStoryObject,21,256,1184,actDelay,10
action = actInsertObject,98,128,1088,actInsertObject,98,224,1120,actInsertObject,98,320,1184
action = actMessage,SID_DRAGON,1,904,actDelay,10,actMessage,SID_UNIVERSE,1,905,actDelay,10
action = actShowSectionName,SHAPE01\WORD079.SHP
action = actInsertFailStatus,0,actInsertFailStatus,1
action = actInsertEventStatus,0,actInsertEventStatus,1,actShowWinFailStatus