#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actSetBGToPos,64,64,actDelay,20
action = actScrollBGToPosSpeed,384,672,2,actDelay,20,actSetPlayerUndead,SID_ENEMY058,1,1
action = actWalkDisp,SID_UNIVERSE,1,0,-224,8,actDelay,5,actWalkDisp,SID_DRAGON,1,0,-224,8,actDelay,5
action = actWalkDisp,SID_SONIA,1,0,-224,8,actDelay,5,actWalkDisp,SID_SUPERCLASS,1,0,-224,8,actDelay,5
action = actWalkDisp,SID_CHANGEBOW,1,0,-224,8,actDelay,5,actWalkDisp,SID_ANLAN,1,0,-224,8,actDelay,5
action = actWalkDisp,SID_BREEZE,1,0,-224,8,actDelay,5,actWalkDisp,SID_UNNAME,1,0,-224,8,actDelay,5
action = actWalkDisp,SID_ANGELINA,1,0,-224,8,actWaitPlayer,SID_ANGELINA,1,actDelay,30
action = actMessage,SID_DRAGON,1,817,actDelay,10,actMessage,SID_UNNAME,1,818,actDelay,10
action = actMessage,SID_ENEMY058,1,819,actDelay,10,actMessage,SID_SONIA,1,820,actDelay,10
action = actMessage,SID_ENEMY058,1,821,actDelay,10,actMessage,SID_UNIVERSE,1,822,actDelay,10
action = actMessage,SID_ENEMY058,1,823,actDelay,10,actMessage,SID_DRAGON,1,824,actDelay,10
action = actMessage,SID_SONIA,1,825,actDelay,10,actMessage,SID_ENEMY058,1,826,actDelay,10
action = actMessage,SID_UNIVERSE,1,827,actDelay,10,actMessage,SID_ENEMY058,1,828,actDelay,10
action = actMessage,SID_ENEMY058,1,829,actDelay,10,actMessage,SID_SUPERCLASS,1,830
action = actMessageIfExist,SID_ENEMY058,1,831,0,1,SID_SUPERCLASS
action = actMessageIfExist,SID_CHANGEBOW,1,832,0,1,SID_SUPERCLASS
action = actMessageIfExist,SID_ENEMY058,1,833,0,1,SID_SUPERCLASS
action = actMessageIfExist,SID_SONIA,1,0,839,1,SID_SUPERCLASS
action = actMessage,SID_ENEMY058,1,840,actDelay,10,actMessage,SID_DRAGON,1,841,actDelay,10
action = actMessage,SID_BREEZE,1,836,actDelay,10
action = actMessageIfExist,SID_ENEMY058,1,837,0,1,SID_BREEZE
action = actMessage,SID_BREEZE,1,842,actDelay,10
action = actMessageIfExist,SID_ANLAN,1,843,834,1,SID_BREEZE
action = actMessage,SID_UNNAME,1,844,actDelay,10,actMessage,SID_ENEMY058,1,845,actDelay,10
action = actShowSectionName,SHAPE01\WORD078.SHP
action = actInsertFailStatus,0,actInsertFailStatus,1,actInsertFailStatus,2
action = actInsertEventStatus,0,actInsertEventStatus,1,actInsertEventStatus,2
action = actInsertEventStatus,3,actInsertEventStatus,4,actInsertEventStatus,5
action = actInsertEventStatus,6,actInsertEventStatus,7,actInsertEventStatus,8
action = actInsertEventStatus,9,actInsertEventStatus,10,actInsertEventStatus,11
action = actInsertEventStatus,12,actInsertEventStatus,13,actInsertEventStatus,14
action = actInsertEventStatus,15,actShowWinFailStatus