#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include PROCESS.DEF

[story]
action = actPlayLevelMusic,actSetBGToPos,256,288,actDelay,30
action = actScrollBGToPosSpeed,384,672,1,actDelay,10,actSetPlayerUndead,SID_ENEMY056,1,1
action = actWalk,SID_UNIVERSE,1,352,608,8,actWalk,SID_DRAGON,1,416,608,8
action = actWalk,SID_SONIA,1,384,640,8,actWalk,SID_SUPERCLASS,1,288,608,8
action = actWalk,SID_CHANGEBOW,1,320,640,8,actWalk,SID_ANLAN,1,448,640,8
action = actWalk,SID_BREEZE,1,480,608,8,actWalk,SID_UNNAME,1,224,608,8
action = actWalk,SID_ANGELINA,1,256,640,8,actWaitPlayer,SID_ANGELINA,1
action = actDelay,10,actMessage,SID_UNIVERSE,1,1046,actDelay,10
action = actMessageIfExist,SID_DRAGON,1,0,1047,1,SID_CHANGEBOW
action = actMessage,SID_CHANGEBOW,1,1047,actDelay,10,actMessage,SID_ENEMY056,1,1048,actDelay,20
action = actPlaySound,WAV\LASERUP001.WAV,actInsertStoryObject,17,295,273,actDelay,5
action = actDeletePosObject,295,273,8,2,actDelay,40,actMessage,SID_SONIA,1,1049,actDelay,10
action = actMessage,SID_ENEMY056,1,1050,actDelay,10,actMessage,SID_DRAGON,1,1051
action = actMessageIfExist,SID_SUPERCLASS,1,0,1052,1,SID_UNNAME
action = actMessage,SID_UNNAME,1,1052,actDelay,10,actMessage,SID_ENEMY056,1,1053,actDelay,10
action = actMessage,SID_DRAGON,1,1054,actDelay,10,actMessage,SID_ENEMY056,1,1055,actDelay,10
action = actMessage,SID_SONIA,1,1056,actDelay,10,actMessage,SID_BREEZE,1,1057,actDelay,10
action = actMessageIfExist,SID_UNIVERSE,1,1058,0,1,SID_BREEZE,actDelay,10
action = actMessageIfExist,SID_ENEMY056,1,1059,1078,1,SID_BREEZE,actDelay,10
action = actShowSectionName,SHAPE01\WORD077.SHP
action = actInsertFailStatus,0,actInsertFailStatus,1,actInsertFailStatus,2
action = actInsertEventStatus,0,actInsertEventStatus,1,actInsertEventStatus,2
action = actInsertEventStatus,3,actInsertEventStatus,4,actInsertEventStatus,5
action = actInsertEventStatus,6,actInsertEventStatus,7,actInsertEventStatus,8
action = actInsertEventStatus,9,actInsertEventStatus,10,actInsertEventStatus,11
action = actShowWinFailStatus
