#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actSetBGToPos,464,128,actDelay,20
action = actScrollBGToPosSpeed,448,608,2,actDelay,10,actSetPlayerUndead,SID_ENEMY053,1,1
action = actWalkDisp,SID_UNIVERSE,1,0,-192,8,actDelay,5,actWalkDisp,SID_DRAGON,1,0,-192,8,actDelay,5
action = actWalkDisp,SID_SONIA,1,0,-192,8,actDelay,5,actWalkDisp,SID_SUPERCLASS,1,0,-192,8,actDelay,5
action = actWalkDisp,SID_CHANGEBOW,1,0,-192,8,actDelay,5,actWalkDisp,SID_ANLAN,1,0,-192,8,actDelay,5
action = actWalkDisp,SID_BREEZE,1,0,-192,8,actDelay,5,actWalkDisp,SID_UNNAME,1,0,-192,8,actDelay,5
action = actWalkDisp,SID_ANGELINA,1,0,-192,8,actWaitPlayer,SID_ANGELINA,1,actDelay,10
action = actMessage,SID_UNNAME,1,780,actDelay,10,actMessage,SID_ENEMY053,1,781,actDelay,10
action = actMessage,SID_UNIVERSE,1,782,actDelay,10,actMessage,SID_ANLAN,1,783,actDelay,10
action = actMessageIfExist,SID_DRAGON,1,0,785,1,SID_ANLAN
action = actMessageIfExist,SID_ENEMY053,1,784,0,1,SID_ANLAN,actDelay,10
action = actMessageIfExist,SID_DRAGON,1,785,0,1,SID_ANLAN
action = actMessageIfExist,SID_ENEMY053,1,0,784,1,SID_ANLAN,actDelay,10
action = actMessage,SID_ANLAN,1,786,actMessageIfExist,SID_SONIA,1,0,787,1,SID_ANLAN
action = actDelay,10,actMessage,SID_UNNAME,1,788,actDelay,10,actMessage,SID_UNIVERSE,1,789
action = actDelay,10,actMessage,SID_UNNAME,1,790,actDelay,10,actMessage,SID_ENEMY053,1,791
action = actDelay,10,actMessage,SID_ANLAN,1,792,actDelay,10
action = actMessageIfExist,SID_UNIVERSE,1,793,794,1,SID_ANLAN,actDelay,10
action = actShowSectionName,SHAPE01\WORD075.SHP
action = actInsertWinStatus,0,actInsertFailStatus,0
action = actInsertFailStatus,1,actInsertFailStatus,2
action = actInsertEventStatus,0,actInsertEventStatus,1
action = actInsertEventStatus,2,actInsertEventStatus,3
action = actInsertEventStatus,4,actInsertEventStatus,5
action = actInsertEventStatus,6,actInsertEventStatus,7
action = actInsertEventStatus,8,actShowWinFailStatus
