#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,9,actSetBGToPos,0,0,actDelay,30
action = actMessage,SID_UNIVERSE,1,658,actDelay,10,actMessage,SID_DRAGON,1,659,actDelay,10
action = actMessage,SID_UNIVERSE,1,1161,actDelay,10,actMessage,SID_SUPERCLASS,1,660,actDelay,10
action = actMessage,SID_UNNAME,1,661,actDelay,10,actMessage,SID_UNIVERSE,1,662,actDelay,10
action = actPlaySound,WAV\HIT00015.WAV,actDelay,15,actPlaySound,WAV\HIT00015.WAV,actDelay,15
action = actPlaySound,WAV\HIT00015.WAV,actDelay,20,actMessage,SID_CHANGEBOW,1,974,actDelay,10
action = actMessage,defNoOne,1,664,actDelay,10,actMessage,SID_UNNAME,1,665,actDelay,10
action = actInsertObject,99,544,288,actWalkPrevInsertObjectWait,512,288,0,actDelay,10
action = actMessage,SID_ENEMY021,1,666,actDelay,10,actMessage,SID_UNNAME,1,667,actDelay,10
action = actMessage,SID_SONIA,1,668,actDelay,10,actMessage,SID_ENEMY021,1,669,actDelay,10
action = actMessage,SID_SONIA,1,670,actDelay,10,actMessage,SID_ENEMY021,1,671,actDelay,10
action = actMessage,SID_SONIA,1,672,actDelay,10,actMessage,SID_BREEZE,1,673,actDelay,10
action = actMessage,SID_ANLAN,1,674,actDelay,10,actMessage,SID_UNIVERSE,1,675,actDelay,10
action = actMessage,SID_CHANGEBOW,1,676,actDelay,10,actMessage,SID_SUPERCLASS,1,677,actDelay,10
action = actMessage,SID_CHANGEBOW,1,678,actDelay,10,actMessage,SID_SONIA,1,679,actDelay,10
action = actMessage,SID_UNNAME,1,680,actDelay,10,actMessage,SID_UNIVERSE,1,681,actDelay,10
action = actMessage,SID_UNNAME,1,682,actDelay,10,actMessage,SID_UNNAME,1,683,actDelay,10
action = actMessage,SID_UNIVERSE,1,380,actDelay,10,actMessage,SID_SONIA,1,380,actDelay,10
action = actMessage,SID_UNNAME,1,684,actDelay,10,actMessage,SID_UNIVERSE,1,685,actDelay,10
action = actMessage,SID_UNNAME,1,686,actDelay,10,actMessage,SID_ANLAN,1,687,actDelay,10
action = actMessage,SID_UNNAME,1,688,actDelay,10,actMessage,SID_UNIVERSE,1,689,actDelay,10
action = actMessage,SID_DRAGON,1,690,actDelay,10,actMessage,SID_SONIA,1,691,actDelay,10
action = actMessage,SID_ENEMY021,1,692,actDelay,10,actMessage,SID_SONIA,1,693,actDelay,10
action = actMessage,SID_ENEMY021,1,1000,actWalkAndDeleteWait,SID_ENEMY021,1,544,288,0,actDelay,10
action = actMessage,SID_SONIA,1,694,actDelay,10,actMessage,SID_UNNAME,1,380,actDelay,10
action = actMessage,SID_UNNAME,1,695,actDelay,10,actShapeMessage,SHAPE\FACE0000.SHP,696,698,actDelay,10
action = actMessage,SID_UNNAME,1,700,actDelay,10,actMessage,SID_BREEZE,1,380,actDelay,10
action = actMessage,SID_UNNAME,1,701,actDelay,10,actMessage,SID_SONIA,1,702,actDelay,10
action = actMessage,SID_BREEZE,1,703,actDelay,10,actMessage,SID_UNNAME,1,704,actDelay,10
action = actMessage,SID_UNNAME,1,705,actDelay,10,actMessage,SID_BREEZE,1,380,actDelay,10
action = actMessage,SID_BREEZE,1,706,actDelay,10,actMessage,SID_ANGELINA,1,699
action = actMessageIfExist,SID_SONIA,1,0,699,1,SID_ANGELINA,actDelay,10
action = actMessage,SID_SUPERCLASS,1,663,actDelay,10,actAddTE,town_,36,1,40
action = actWalkAndDelete,SID_SONIA,1,160,128,0,actDelay,5,actWalkAndDelete,SID_ANLAN,1,160,128,0,actDelay,5
action = actWalkAndDelete,SID_BREEZE,1,96,160,0,actWalkAndDelete,SID_ANGELINA,1,96,160,0,actDelay,10
action = actWalkAndDelete,SID_UNIVERSE,1,320,192,0,actDelay,5,actWalkAndDelete,SID_DRAGON,1,320,192,0
action = actWalkAndDelete,SID_UNNAME,1,128,256,0,actDelay,10,actWalkAndDelete,SID_CHANGEBOW,1,256,320,0
action = actDelay,20,actWalkAndDeleteWait,SID_SUPERCLASS,1,256,320,0,actDelay,10
action = actBMClearTrackFlag,42,bmpmHidden,actBMClearPointFlag,44,bmpmHidden
action = actSetNextPlayLevelEvent,42,gameBigMapLevel