#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayMusic,8,actSetBGToPos,544,608,actDelay,20
action = actMessage,SID_SUPERCLASS,1,3197,actDelay,10,actMessage,SID_ENEMY053,1,3198,actDelay,10
action = actWalkWait,SID_UNNAME,1,544,640,0,actMessage,SID_UNNAME,1,3199,actDelay,10
action = actMessage,SID_BREEZE,1,1165,actDelay,10,actDarkScreen,actDelay,20
action = actPlayMusic,1,actDelay,10,actShapeMessage,SHAPE\FACE0022.SHP,2232,2226,actDelay,10
action = actMessage,SID_BREEZE,1,2227,actDelay,10,actDeleteDarkScreen,actDelay,30
action = actMessage,SID_BREEZE,1,3200,actDelay,10,actWalkWait,SID_BREEZE,1,608,640,8
action = actChangeShape,SID_BREEZE,1,1,SHAPE\016-40003.SHP,1,actMessage,SID_SONIA,1,3201,actDelay,10
action = actMessage,SID_BREEZE,1,3202,actDelay,10,actWalkWait,SID_BREEZE,1,576,640,8,actDelay,10
action = actPlaySound,WAV\HIT00004.WAV,actDelay,10,actMessage,SID_UNNAME,1,1165,actDelay,10
action = actChangeShape,SID_UNNAME,1,1,SHAPE\054-p.SHP,1
action = actMessage,SID_CHANGEBOW,1,3203,actDelay,10,actMessage,SID_ENEMY053,1,3204,actDelay,10
action = actPlayMusic,18,actWalkDisp,SID_ENEMY049,1,0,32,0,actWalkDisp,SID_ENEMY049,2,0,32,0,actDelay,5
action = actMessage,SID_UNNAME,1,3205,actDelay,10,actMessage,SID_DRAGON,1,3206,actDelay,10
action = actInsertStoryObject,21,556,752,actPlaySound,WAV\EFF0010.WAV,actDelay,20
action = actMessage,SID_DRAGON,1,3207,actDelay,10,actWalkWait,SID_DRAGON,1,544,704,8,actDelay,10
action = actDeletePosObject,556,752,6,2,actSetUseShapeWait,SID_DRAGON,1,actDelay,10
action = actMessage,SID_DRAGON,1,2234,actDelay,10,actPlaySound,WAV\QUAKE006.WAV,actEarthQuake,160
action = actScrollBGToObject,SID_ENEMY053,1,actDelay,5,actInsertStoryObject,22,544,576
action = actDelay,10,actChangeShape,SID_ENEMY053,1,1,SHAPE\018-p.SHP,1
action = actChangeShape,SID_ENEMY049,1,1,SHAPE\049-p.SHP,1,actChangeShape,SID_ENEMY049,2,1,SHAPE\049-p.SHP,1
action = actMessage,SID_ENEMY053,1,3208,actDelay,10,actMoveDisp,SID_ENEMY053,1,0,-128,8
action = actMoveDisp,SID_ENEMY049,1,0,-128,8,actMoveDisp,SID_ENEMY049,2,0,-128,8
action = actPlaySound,WAV\BOMB0009.WAV,actDelay,10,actInsertStoryObject,20,0,0,actDelay,40
action = actMoveDisp,SID_BREEZE,1,128,0,8,actDarkScreen,actDelay,20,actDeleteObject,SID_ENEMY049,1
action = actDeleteObject,SID_ENEMY049,1,actRestoreShape,SID_UNNAME,1
action = actSetBGToObject,SID_ENEMY053,1,actDeleteDarkScreen,actDelay,20
action = actPlayMusic,8,actDelay,10,actRestoreShape,SID_DRAGON,1,actDelay,10
action = actMessage,SID_ANLAN,1,3209,actDelay,10,actWalkToPlayerDisp,SID_ANLAN,1,SID_ENEMY053,1,32,0,8
action = actDelay,20,actMessage,SID_UNIVERSE,1,3210,actDelay,10,actMessage,SID_SONIA,1,3211,actDelay,10
action = actMessage,SID_UNNAME,1,3212,actDelay,10,actMessage,SID_UNIVERSE,1,3213,actDelay,10
action = actMessage,SID_UNNAME,1,3214,actDelay,10,actMessage,SID_DRAGON,1,3215,actDelay,10
action = actMessage,SID_UNIVERSE,1,3216,actDelay,10,actMessage,SID_UNNAME,1,3217,actDelay,10
action = actMessage,SID_UNIVERSE,1,3218,actDelay,10,actMessage,SID_SONIA,1,3219,actDelay,10
action = actMessage,SID_CHANGEBOW,1,3220,actDelay,10,actMessage,SID_ENEMY053,1,3221,actDelay,10
action = actMessage,SID_UNNAME,1,3222,actDelay,10,actWalkDispWait,SID_UNNAME,1,0,-96,8,actDelay,10
action = actWalkDispWait,SID_ANLAN,1,-32,32,8,actChangeShape,SID_ENEMY053,1,1,SHAPE\018-00002.SHP,1,actDelay,10
action = actMessage,SID_ANLAN,1,3223,actDelay,10,actSetUseShapeWait,SID_UNNAME,1,actDelay,10
action = actMessage,SID_UNNAME,1,3224,actDelay,10,actMessage,SID_ANLAN,1,3225,actDelay,10
action = actMessage,SID_UNNAME,1,3236,actDelay,10,actWalkWait,SID_UNIVERSE,1,512,512,8,actDelay,10
action = actMessage,SID_UNIVERSE,1,3226,actDelay,10,actMessage,SID_UNNAME,1,3227,actDelay,10
action = actMessage,SID_UNIVERSE,1,3228,actDelay,10,actMessage,SID_DRAGON,1,3229,actDelay,10
action = actMessage,SID_DRAGON,1,3230,actDelay,10,actMessage,SID_UNIVERSE,1,3231,actDelay,10
action = actMessage,SID_SONIA,1,3232,actDelay,10,actMessage,SID_UNIVERSE,1,3233,actDelay,10
action = actMessage,SID_UNNAME,1,380,actDelay,10,actRestoreShape,SID_UNNAME,1,actDelay,10
action = actMessage,SID_UNNAME,1,3234,actDelay,10,actMessage,SID_ENEMY053,1,380,actDelay,10
action = actRestoreShape,SID_ENEMY053,1,actDelay,10,actWalkAndDeleteWait,SID_ENEMY053,1,800,192,8,actDelay,10
action = actMessage,SID_ANLAN,1,3235,actDelay,10,actGetItem,16,1
action = actMessage,SID_DRAGON,1,3237,actDelay,10,actSetTownExecEvent,town_FJ,168
action = actAddTE,town_FJ,169,0,actAddTE,town_FJ,170,0,actAddTE,town_FJ,171,0
action = actAddTE,town_FJ,172,3,173,176,177,actAddTE,town_FJ,178,0
action = actBMSetTrackFlag,42,bmpmHidden,actBMSetPointFlag,44,bmpmHidden
action = actSetTownExitExecEvent,town_FJ,178,actSetNextPlayLevelEvent,41,49