#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,8,actDelay,30
action = actMessage,SID_CHANGEBOW,1,1655,actDelay,10,actMessage,SID_SUPERCLASS,1,1656,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1657,actDelay,10,actMessage,SID_SUPERCLASS,1,1658,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1660,actDelay,10,actMessage,SID_ANLAN,1,1661,actDelay,30
action = actMessage,SID_CHANGEBOW,1,1663,actDelay,10,actMessage,SID_SUPERCLASS,1,1664,actDelay,10
action = actMessage,SID_UNIVERSE,1,380,actMessage,SID_ANLAN,1,1665,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1666,actDelay,10,actMessage,SID_ANLAN,1,1667,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1668,actDelay,10,actMessage,SID_ANLAN,1,1669,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1670,actDelay,10,actMessage,SID_ANLAN,1,776,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1671,actDelay,10,actMessage,SID_UNIVERSE,1,380,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1672,actDelay,10,actMessage,SID_UNIVERSE,1,380,actDelay,10
action = actMessage,SID_UNIVERSE,1,1673,actDelay,10,actMessage,SID_CHANGEBOW,1,1674,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1675,actDelay,10,actMessage,SID_ANLAN,1,1676,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1677,actDelay,10,actMessage,SID_ANLAN,1,1678,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1679,actDelay,10,actMessage,SID_CHANGEBOW,1,380,actDelay,5
action = actMessage,SID_UNIVERSE,1,380,actDelay,5,actMessage,SID_SUPERCLASS,1,1680,actDelay,10
action = actMessage,SID_UNIVERSE,1,1681,actDelay,10,actMessage,SID_SUPERCLASS,1,1682,actDelay,20
action = actBMSetTrackFlag,18,bmpmHidden
action = actSetNextPlayLevelEvent,19,gameBigMapLevel