#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actDarkScreen,actDelay,10
action = actShapeMessage,SHAPE\FACE0061.SHP,656,1474,actDelay,10
action = actShapeMessage,SHAPE\FACE0028.SHP,632,1475,actDelay,10
action = actShapeMessage,SHAPE\FACE0023.SHP,45,1476,actDelay,10
action = actDeleteDarkScreen,actDelay,10
action = actPlayMusic,8,actMessage,SID_UNIVERSE,1,1502,actDelay,10
action = actMessage,SID_ENEMY064,1,1477,actDelay,10
action = actMessage,SID_ANLAN,1,1478,actDelay,10
action = actMessage,SID_UNIVERSE,1,1479,actDelay,10
action = actMessage,SID_ANLAN,1,1480,actDelay,10
action = actMessage,SID_UNIVERSE,1,1481,actDelay,10
action = actMessage,SID_ENEMY064,1,1482,actDelay,10
action = actMessage,SID_UNIVERSE,1,1483,actDelay,10
action = actMessage,SID_ENEMY064,1,1484,actDelay,10
action = actMessage,SID_ANLAN,1,1485,actDelay,10
action = actMessage,SID_UNIVERSE,1,1486,actDelay,10
action = actMessage,SID_ANLAN,1,1488,actDelay,10
action = actMessage,SID_ENEMY064,1,1489,actDelay,10
action = actMessage,SID_UNIVERSE,1,1490,actDelay,10
action = actMessage,SID_ENEMY064,1,1491,actDelay,10
action = actMessage,SID_ANLAN,1,1492,actDelay,10
action = actMessage,SID_UNIVERSE,1,1493,actDelay,10
action = actWalkWait,SID_ENEMY064,1,128,192,0,actMessage,SID_ENEMY064,1,1494,actDelay,10
action = actMessage,SID_ANLAN,1,1495,actDelay,10
action = actMessage,SID_UNIVERSE,1,1496,actDelay,10
action = actMessage,SID_ENEMY064,1,1497,actDelay,10,actWalk,SID_ENEMY064,1,64,224,0,actDelay,10
action = actMessage,SID_ANLAN,1,1498,actDelay,10,actWalkWait,SID_ANLAN,1,128,192,8,actDelay,10
action = actMessage,SID_ANLAN,1,1499,actDelay,10
action = actMessage,SID_ENEMY064,1,1500,actDelay,10
action = actMessage,SID_UNIVERSE,1,1501,actDelay,10
action = actMessage,SID_ANLAN,1,1503,actDelay,10
action = actMessage,SID_UNIVERSE,1,1504,actDelay,10
action = actMessage,SID_ANLAN,1,1505,actDelay,10
action = actMessage,SID_UNIVERSE,1,1506,actDelay,10
action = actMessage,SID_ANLAN,1,1507,actDelay,10
action = actMessage,SID_UNIVERSE,1,1508,actDelay,10
action = actMessage,SID_ANLAN,1,1509,actDelay,10
action = actMessage,SID_UNIVERSE,1,1510,actDelay,10
action = actMessage,SID_ANLAN,1,1511,actDelay,10
action = actMessage,SID_UNIVERSE,1,1512,actDelay,10
action = actMessage,SID_ANLAN,1,1513,actDelay,10
action = actMessage,SID_UNIVERSE,1,1514,actDelay,30
action = actPlayMusic,10,actMessage,SID_UNIVERSE,1,1515,actDelay,10
action = actMessage,SID_UNIVERSE,1,1516,actDarkScreen,actDelay,10
action = actShapeMessage,SHAPE\FACE0004.SHP,4,1389,actDelay,10
action = actShapeMessage,SHAPE\FACE0006.SHP,3,1398,actDelay,10
action = actShapeMessage,SHAPE\FACE0002.SHP,2,1452,actDelay,10
action = actShapeMessage,SHAPE\FACE0062.SHP,656,1364,actDelay,10
action = actShapeMessage,SHAPE\FACE0001.SHP,1,1373,actDelay,10
action = actShapeMessage,SHAPE\FACE0002.SHP,2,1379
action = actDeleteObject,SID_ANLAN,1,actDeleteObject,SID_ENEMY064,1
action = actDeleteDarkScreen,actMessage,SID_UNIVERSE,1,380,actDelay,15
action = actDeleteTE,town_N,20,3,22,28,31,actAddTE,town_N,20,1,104
action = actSetNextPlayLevelEvent,17,gameBigMapLevel