#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include OBJ-007.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,8,actDelay,20
action = actWalk,SID_SUPERCLASS,1,32,256,0,actWalkWait,SID_CHANGEBOW,1,64,192,0
action = actMessage,SID_CHANGEBOW,1,1384,actMessage,SID_SUPERCLASS,1,1385
action = actMessage,SID_UNIVERSE,1,380,actDelay,10,actDarkScreen,actDelay,60
action = actDeleteDarkScreen,actDelay,20,actMessage,SID_CHANGEBOW,1,1386,actDelay,10
action = actMessage,SID_UNIVERSE,1,1387,actDelay,10,actMessage,SID_CHANGEBOW,1,1165,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1388,actDelay,10,actMessage,SID_CHANGEBOW,1,1389,actDelay,10
action = actMessage,SID_UNIVERSE,1,380,actDelay,10,actMessage,SID_SUPERCLASS,1,1390,actDelay,10
action = actMessage,SID_UNIVERSE,1,1391,actDelay,10,actMessage,SID_CHANGEBOW,1,1392,actDelay,10
action = actWalkAndDeleteWait,SID_CHANGEBOW,1,320,256,8,actDelay,10
action = actMessage,SID_SUPERCLASS,1,380,actDelay,10,actMessage,SID_SUPERCLASS,1,1393,actDelay,10
action = actMessage,SID_UNIVERSE,1,1165,actDelay,10,actMessage,SID_SUPERCLASS,1,1394,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1395,actDelay,10,actMessage,SID_UNIVERSE,1,380,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1396,actDelay,10,actMessage,SID_UNIVERSE,1,1397,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1398,actDelay,10,actMessage,SID_UNIVERSE,1,1399,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1400,actDelay,10,actMessage,SID_UNIVERSE,1,1401,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1402,actDelay,10,actMessage,SID_SUPERCLASS,1,1403,actDelay,10
action = actWalkAndDeleteWait,SID_SUPERCLASS,1,320,256,0,actDelay,40,actMessage,SID_UNIVERSE,1,1404
action = actBMSetPointEvent,7,516,bmpmGeneral
action = actSetNextPlayLevelEvent,8,gameBigMapLevel
