#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,5,actDelay,30
action = actMessage,SID_ENEMY062,2,1106,actDelay,10,actMessage,SID_ENEMY061,1,1107
action = actDelay,10,actMessage,SID_SONIA,1,1108,actDelay,10
action = actMessage,SID_ENEMY062,2,1109,actDelay,10,actMessage,SID_SONIA,1,1110
action = actDelay,10,actMessage,SID_DRAGON,1,1111,actMessage,SID_UNIVERSE,1,1112
action = actDelay,10,actMessage,SID_SONIA,1,1113,actDelay,10
action = actMessage,SID_ENEMY062,1,1114,actDelay,10,actMessage,SID_DRAGON,1,1115
action = actDelay,10,actMessage,SID_UNIVERSE,1,1116,actDelay,20
action = actMessage,SID_SONIA,1,1117,actDelay,10,actMessage,SID_ENEMY062,2,380
action = actMessage,SID_ENEMY061,1,380,actDelay,10,actMessage,SID_DRAGON,1,1118
action = actDelay,10,actMessage,SID_CHANGEBOW,1,380,actMessage,SID_ENEMY062,1,1119
action = actDelay,10,actMessage,SID_SONIA,1,1120,actDelay,10
action = actMessage,SID_ENEMY061,2,1121,actDelay,10,actMessage,SID_SONIA,1,380
action = actDelay,10,actMessage,SID_ENEMY062,2,1122,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1123,actDelay,10,actMessage,SID_SONIA,1,1124
action = actDelay,10,actMessage,SID_ENEMY062,2,1125,actDelay,10
action = actMessage,SID_SONIA,1,1126,actDelay,10,actMessage,SID_ENEMY062,2,1127
action = actDelay,10,actMessage,SID_SONIA,1,1128,actDelay,10
action = actMessage,SID_ENEMY061,2,1129,actDelay,10,actMessage,SID_SONIA,1,1130
action = actDelay,10,actMessage,SID_SUPERCLASS,1,1131
action = actWalkAndDelete,SID_SONIA,1,256,512,0,actDelay,10
action = actWalkAndDelete,SID_SUPERCLASS,1,256,512,0,actDelay,10
action = actWalkAndDelete,SID_DRAGON,1,256,512,0,actDelay,10
action = actWalkAndDelete,SID_CHANGEBOW,1,256,512,0,actDelay,10
action = actWalkWait,SID_UNIVERSE,1,256,384,0,actDelay,10
action = actMessage,SID_UNIVERSE,1,380,actWalkAndDelete,SID_UNIVERSE,1,256,512,8
action = actBMClearPointFlag,11,bmpmHidden
action = actBMClearTrackFlag,10,bmpmHidden
action = actAddTE,town_}˴,33,0
action = actAddTE,town_}˴,34,0
action = actAddTE,town_}˴,35,0
action = actAddTE,town_}˴,36,3,37,38,39
action = actAddTE,town_}˴,41,2,42,44
action = actSetTownExecEvent,town_}˴,32
action = actDelay,20,actSetNextPlayLevelEvent,9,gameBigMapLevel