#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,8,actDelay,30
action = actMessage,SID_CHANGEBOW,1,1072,actDelay,10,actMessage,SID_DRAGON,1,1073
action = actMessage,SID_UNIVERSE,1,1074,actDelay,10,actMessage,SID_CHANGEBOW,1,1075
action = actMessage,SID_UNIVERSE,1,1076,actMessage,SID_SONIA,1,380
action = actDelay,10,actMessage,SID_SUPERCLASS,1,380
action = actDelay,10,actMessage,SID_CHANGEBOW,1,1077,actDelay,10,actMessage,SID_SONIA,1,1078
action = actDelay,10,actMessage,SID_CHANGEBOW,1,1079,actDelay,10,actMessage,SID_SONIA,1,1080
action = actDelay,60,actMessage,SID_CHANGEBOW,1,1081,actDelay,10,actMessage,SID_SONIA,1,1082
action = actDelay,10,actMessage,SID_UNIVERSE,1,1083,actMessage,SID_UNIVERSE,1,1084
action = actBMSetPointFlag,8,bmpmGeneral
action = actBMSetPointEncounterRatio,8,0
action = 136,9,9,bmpmGeneral
action = actSetNextPlayLevelEvent,8,gameBigMapLevel