#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,8,actDelay,30
action = actMessage,SID_ENEMY058,1,993,actDelay,10,actMessage,SID_ENEMY023,1,994
action = actMessage,SID_ENEMY058,1,995,actWalkWait,SID_ENEMY024,1,256,416,4
action = actMessage,SID_ENEMY024,1,996,actDelay,10,actMessage,SID_ENEMY058,1,997
action = actMessage,SID_ENEMY024,1,998,actMessage,SID_ENEMY058,1,999
action = actMessage,SID_ENEMY024,1,1000,actWalkAndDelete,SID_ENEMY023,1,384,768,8
action = actWalkAndDeleteWait,SID_ENEMY024,1,352,768,0,actDelay,10
action = 19,256,256
action = actShapeMessage,SHAPE\FACE0054.SHP,306,1001,actDelay,10
action = actMessage,SID_ENEMY058,1,1002,actDelay,10
action = actShapeMessage,SHAPE\FACE0054.SHP,306,1003,actDelay,10
action = actDelay,20
action = actSetNextPlayLevelEvent,8,8