#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,8,actDelay,30
action = actMessage,SID_SONIA,1,980,actMessage,SID_SUPERCLASS,1,981,actMessage,SID_DRAGON,1,982
action = actMessage,SID_SUPERCLASS,1,983,actMessage,SID_DRAGON,1,984,actMessage,SID_UNIVERSE,1,985
action = actMessage,SID_DRAGON,1,986,actMessage,SID_SONIA,1,380,actMessage,SID_UNIVERSE,1,987
action = actMessage,SID_DRAGON,1,988,actMessage,SID_SONIA,1,989,actMessage,SID_SONIA,1,990
action = actMessage,SID_DRAGON,1,991,actMessage,SID_SUPERCLASS,1,676,actMessage,SID_UNIVERSE,1,677
action = actMessage,SID_SONIA,1,380,actMessage,SID_DRAGON,1,678,actMessage,SID_SONIA,1,679
action = actMessage,SID_UNIVERSE,1,680,actMessage,SID_SONIA,1,380,actMessage,SID_DRAGON,1,681
action = actMessage,SID_SONIA,1,682,actMessage,SID_DRAGON,1,683,actMessage,SID_UNIVERSE,1,380
action = actMessage,SID_DRAGON,1,684,actMessage,SID_UNIVERSE,1,685
action = actWalkAndDeleteWait,SID_UNIVERSE,1,320,288,8,actDelay,20
action = actMessage,SID_SUPERCLASS,1,686,actMessage,SID_SONIA,1,687
action = actBMClearTrackFlag,6,bmpmHidden,actBMSetPointEvent,7,901,bmpmGeneral
action = actSetNextPlayLevelEvent,6,gameBigMapLevel