#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,8,actDelay,20
action = actSetPlayerMode,SID_SUPERCLASS,1,pmNPC,0
action = actMessage,SID_SUPERCLASS,1,856,actMessage,SID_DRAGON,1,857,actDelay,10
action = actMessage,SID_UNIVERSE,1,888,actMessage,SID_SONIA,1,889,1,10
action = actMessage,SID_SUPERCLASS,1,890,actMessage,SID_UNIVERSE,1,891
action = actMessage,SID_DRAGON,1,892,actMessage,SID_SONIA,1,893
action = actMessage,SID_DRAGON,1,894,actMessage,SID_SUPERCLASS,1,895
action = actMessage,SID_DRAGON,1,896,actMessage,SID_UNIVERSE,1,658
action = actMessage,SID_SUPERCLASS,1,380,actMessage,SID_SUPERCLASS,1,659
action = actMessage,SID_DRAGON,1,660,actDelay,10,actMessage,SID_SUPERCLASS,1,661
action = actMessage,SID_UNIVERSE,1,662,actDelay,10,actMessage,SID_SONIA,1,663,actDelay,10
action = actMessage,SID_SUPERCLASS,1,664,actMessage,SID_SUPERCLASS,1,665,actDelay,10
action = actMessage,SID_SONIA,1,380,actMessage,SID_UNIVERSE,1,380
action = actMessage,SID_DRAGON,1,666,actMessage,SID_SUPERCLASS,1,667
action = actMessage,SID_SUPERCLASS,1,668,actDelay,10,actSetTownExecEvent,town_N,88
action = actBMSetTrackFlag,6,bmpmHidden,actBMSetTrackFlag,15,bmpmHidden
action = actSetNextPlayLevelEvent,5,gameBigMapLevel