#include SHAPEDEF.H
#include ACTION.H
#include OBJ-058.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actChangeShape,SID_ENEMY053,1,4,SHAPE\018-30001.SHP,1
action = actChangeShape,SID_ENEMY027,1,4,SHAPE\027-00001.SHP,1
action = actChangeShape,SID_ENEMY027,2,4,SHAPE\027-00002.SHP,1
action = actSetBGToObject,SID_ENEMY053,1
action = actPlayMusic,8,actDelay,20
action = actDeletePlayerCode,SID_DRAGON,0
action = actMessage,SID_ENEMY053,1,1738,actDelay,10,actMessage,SID_ENEMY058,1,1739,actDelay,10
action = actMessage,SID_ENEMY053,1,1740,actDelay,10,actMessage,SID_ENEMY058,1,1741,actDelay,10
action = actMessage,SID_ENEMY053,1,1742,actDelay,10,actMessage,SID_ENEMY058,1,1743,actDelay,10
action = actMessage,SID_ENEMY053,1,1744,actDelay,10,actMessage,SID_ENEMY058,1,1745,actDelay,10
action = actMessage,SID_ENEMY053,1,1746,actDelay,10,actMessage,SID_ENEMY053,1,1747,actDelay,10
action = actMessage,SID_ENEMY058,1,1748,actDelay,10,actMessage,SID_ENEMY053,1,1000,actDelay,10
action = actRestoreShape,SID_ENEMY053,1
action = actWalkDisp,SID_ENEMY053,1,0,320,8,actDelay,20
action = actSetTownExecEvent,town_,166
action = actDeleteTE,town_}˴,36,0
action = actDeleteTE,town_}˴,41,0
action = actAddTE,town_}˴,36,3,127,128,129
action = actAddTE,town_}˴,41,2,132,131
action = actAddTE,town_}˴,134,1,135
action = actSetNextPlayLevelEvent,21,gameBigMapLevel
