#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayMusic,8,actSetBGToObject,SID_ENEMY059,1,actDelay,20
action = actMessage,SID_ENEMY059,1,1084,actDelay,10
action = actScrollBGToPos,1280,512
action = actShapeMessage,SHAPE\FACE0060.SHP,306,1085,actDelay,10
action = actMessage,SID_ENEMY059,1,1086,actDelay,10
action = actScrollBGToPos,1280,512
action = actShapeMessage,SHAPE\FACE0060.SHP,306,1087,actDelay,10
action = actScrollBGToObject,SID_ENEMY059,1,actDelay,10
action = actMessage,SID_ENEMY059,1,1088,actDelay,10
action = actScrollBGToPos,1280,512
action = actShapeMessage,SHAPE\FACE0060.SHP,306,380,actDelay,10
action = actScrollBGToPos,128,1152,actDelay,10
action = actWalk,SID_DRAGON,1,320,1152,8,actDelay,5
action = actWalkWait,SID_UNIVERSE,1,256,1120,8,actDelay,10
action = actMessage,SID_UNIVERSE,1,1089,actDelay,10
action = actMessage,SID_DRAGON,1,1090,actDelay,10
action = actMessage,SID_ENEMY059,1,1091,actDelay,10
action = actMessage,SID_UNIVERSE,1,1092,actDelay,10
action = actWalk,SID_DRAGON,1,512,1056,8,actWalk,SID_UNIVERSE,1,448,1024,8
action = actWalk,SID_ENEMY059,1,1248,576,8,actDelay,10
action = actPlayLevelMusic,actScrollBGToPos,1280,512,actDelay,10
action = actSetPlayerPosToRandom0,SID_ENEMY059,1
action = actInsertStoryObject,22,1296,528,actDelay,10
action = actPlaySound,WAV\LASERUP001.WAV,actDelay,10
action = actDeleteRandomPosObject,0,16,5,actInsertObject,99,1184,576
action = actSetPrevInsertObjectWaitRound,7
action = actDelay,10,actInsertStoryObject,21,1296,527,actDelay,10
action = actDeletePosObject,1296,528,8,5,actDeletePosObject,1296,528,8,2
action = actDelay,10,actInsertStoryObject,19,1296,528,actDelay,80
action = actMessage,SID_DRAGON,1,1093,actDelay,10
action = actMessage,SID_UNIVERSE,1,1094,actDelay,10
action = actMessage,SID_ENEMY057,1,1095,actDelay,10
action = actMessage,SID_DRAGON,1,1096,actDelay,10
action = actMessage,SID_UNIVERSE,1,1099,actDelay,10
action = actMessage,SID_ENEMY057,1,1097,actDelay,10
action = actScrollBGToPos,992,800,actDelay,10,actInsertStoryObject,21,992,800
action = actDelay,5,actInsertObject,98,832,736
action = actInsertObject,98,992,800,actInsertObject,98,1152,864
action = actDelay,30,actMessage,SID_UNIVERSE,1,1098
action = actDelay,10,actSetPlayerUndead,SID_ENEMY057,1,1
action = actShowSectionName,SHAPE01\WORD059.SHP
action = actInsertFailStatus,0,actInsertFailStatus,1
action = actInsertEventStatus,0,actInsertEventStatus,1
action = actInsertEventStatus,2,actInsertEventStatus,3
action = actInsertEventStatus,5,actInsertEventStatus,6
action = actInsertEventStatus,7,actInsertEventStatus,8
action = actInsertEventStatus,9,actInsertEventStatus,10
action = actSetPlayerUndead,SID_ENEMY059,1,1,actShowWinFailStatus