#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayMusic,10,actSetBGToPos,448,192,actDelay,20
action = actMessageIfExist,SID_ENEMY053,1,799,809,1,SID_ANLAN,actDelay,10
action = actMessage,SID_ANLAN,1,800,actMessageIfExist,SID_UNIVERSE,1,0,810,1,SID_ANLAN
action = actDelay,10,actMessageIfExist,SID_ENEMY053,1,801,811,1,SID_ANLAN,actDelay,10
action = actMessage,SID_UNIVERSE,1,802,actDelay,10
action = actMessageIfExist,SID_ENEMY053,1,803,812,1,SID_ANLAN,actDelay,10
action = actMessageIfExist,SID_UNNAME,1,0,380,1,SID_ANLAN
action = actDelay,10,actMessageIfExist,SID_ENEMY053,1,0,813,1,SID_ANLAN
action = actDeleteObject,SID_ENEMY053,1,actDelay,40
action = actMessage,SID_ANLAN,1,804,actDelay,10
action = actMessageIfExist,SID_UNIVERSE,1,805,814,1,SID_ANLAN
action = actMessageIfExist,SID_SONIA,1,806,0,1,SID_ANLAN,actDelay,10
action = actMessage,SID_ANLAN,1,807,actMessageIfExist,SID_UNIVERSE,1,808,0,1,SID_ANLAN
action = actDelay,20,actEnterStorageWindow,actKeepPlayerST
action = actSetNextPlayLevelGetOverEvent,0
