#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,8,actDelay,30
action = 3,SID_DRAGON,1,96,192,0,actDelay,10
action = 10,SID_DRAGON,1,819,10,SID_UNIVERSE,1,820,1,10
action = 10,SID_DRAGON,1,821,actMessage,SID_UNIVERSE,1,822,actDelay,10
action = actMessage,SID_DRAGON,1,823,actMessage,SID_UNIVERSE,1,824
action = actMessage,SID_DRAGON,1,380,actMessage,SID_DRAGON,1,825,actDelay,10
action = actInsertStoryObject,obj_Story_Player3,288,256,actDelay,10
action = actDelay,10,actMessage,SID_SONIA,1,826,actDelay,10,actMessage,SID_UNIVERSE,1,827
action = actMessage,SID_SONIA,1,830,actMessage,SID_UNIVERSE,1,831
action = 4,SID_UNIVERSE,1,-64,256,8,actDelay,4,actWalkAndDelete,SID_DRAGON,1,-64,224,8,actDelay,8
action = actWalkAndDeleteWait,SID_SONIA,1,-64,192,8
action = actBMClearTrackFlag,4,bmpmHidden,actBMClearPointFlag,4,bmpmHidden
action = actBMSetPointEvent,2,501,bmpmVisit
action = actBMSetPointEncounterRatio,2,0
action = 70,town_h,19
action = actSetNextPlayLevelEvent,2,gameBigMapLevel