#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayMusic,8,actDelay,30
action = 3,SID_UNIVERSE,1,64,224,8,10,SID_UNIVERSE,1,794,10,SID_DRAGON,1,795,actDelay,10
action = 10,SID_UNIVERSE,1,796,10,SID_DRAGON,1,797,actDelay,10
action = 10,SID_UNIVERSE,1,798,10,SID_DRAGON,1,799,actDelay,24
action = 10,SID_UNIVERSE,1,800,1,10,10,SID_DRAGON,1,801,10,SID_UNIVERSE,1,380
action = 10,SID_UNIVERSE,1,802,actDelay,10,10,SID_SONIA,1,803
action = 10,SID_DRAGON,1,804,10,SID_UNIVERSE,1,805
action = 10,SID_DRAGON,1,806,10,SID_SONIA,1,807,1,10,10,SID_UNIVERSE,1,808
action = 10,SID_DRAGON,1,809,1,10,10,SID_SONIA,1,380,10,SID_UNIVERSE,1,810,1,10
action = 10,SID_DRAGON,1,811,1,10,10,SID_UNIVERSE,1,812
action = 10,SID_SONIA,1,813,10,SID_UNIVERSE,1,814
action = 10,SID_DRAGON,1,815,10,SID_SONIA,1,816,10,SID_SONIA,1,817
action = 10,SID_DRAGON,1,818,10,SID_UNIVERSE,1,834
action = 10,SID_DRAGON,1,835,1,10,10,SID_SONIA,1,836
action = 10,SID_DRAGON,1,837,actMessage,SID_UNIVERSE,1,838,3,SID_UNIVERSE,1,128,192,8
action = 10,SID_UNIVERSE,1,839,2,SID_UNIVERSE,1,32,192,8,3,SID_DRAGON,1,64,192,8,10,SID_DRAGON,1,840,10,SID_UNIVERSE,1,841
action = actMessage,SID_DRAGON,1,842,actMessage,SID_UNIVERSE,1,843
action = actMessage,SID_DRAGON,1,844,actMessage,SID_SONIA,1,845
action = actMessage,SID_DRAGON,1,828,actMessage,SID_UNIVERSE,1,829
action = actSetNextPlayLevelEvent,2,56