#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actScrollBGToPos,992,736
action = actSetPlayerName,73,1,2986,308
action = actPlayDefaultLevelMusic,29,actDelay,20
action = actWalk,SID_UNIVERSE,1,416,992,8,actWalk,SID_DRAGON,1,480,960,8
action = actWalk,SID_SONIA,1,288,1024,8,actWalk,SID_SUPERCLASS,1,352,960,8
action = actWalk,SID_CHANGEBOW,1,224,992,8,actWalk,SID_ANLAN,1,544,1024,8
action = actWalk,SID_BREEZE,1,608,992,8,actWalk,SID_ANGELINA,1,192,960,8
action = actWaitPlayer,SID_UNIVERSE,1,actDelay,10
action = actSetPlayerName,42,1,1654,2985
action = actMessage,SID_SUPERCLASS,1,2989,actDelay,10,actMessage,SID_SONIA,1,2990,actDelay,10
action = actSetPlayerName,SID_ENEMY041,1,306,2985,actSetPlayerName,SID_ENEMY041,2,306,2985
action = actMessage,42,1,2991,actDelay,10,actMessage,SID_DRAGON,1,2992,actDelay,10
action = actSetPlayerName,SID_ENEMY041,3,306,2985,actSetPlayerName,SID_ENEMY041,4,306,2985
action = actMessage,SID_UNIVERSE,1,2993,actDelay,10,actMessage,SID_BREEZE,1,2994,actDelay,10
action = actSetPlayerName,SID_ENEMY043,1,306,2985,actSetPlayerName,SID_ENEMY043,2,306,2985
action = actMessage,SID_CHANGEBOW,1,2995,actDelay,10
action = actSetPlayerName,42,2,306,2985,actSetPlayerName,42,3,306,2985
action = actSetPlayerUndead,73,1,1
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_SONIA,1,1914,0
action = actSetDeadMessage,SID_DRAGON,1,742,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1034,0
action = actSetDeadMessage,SID_ANLAN,1,1468,0
action = actSetDeadMessage,SID_BREEZE,1,873,0
action = actShowSectionName,SHAPE01\WORD054.SHP
action = actInsertEventStatus,0,actInsertEventStatus,1
action = actInsertEventStatus,2,actInsertEventStatus,4
action = actInsertFailStatus,0,actInsertFailStatus,1
action = actShowWinFailStatus,actDelay,10