#include extras.H
#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include OBJ-053.H

[story]
action = actScrollBGToPos,992,736
action = actPlayLevelMusic
action = actWalkWait,SID_SONIA,1,640,736,8
action = actMessage,defNoOne,1,700,actMessage,SID_SONIA,1,701
action = actInsertStoryObject,obj_Story_Block,640,672
action = actInsertObject,obj_Story_Level53_Enemy23,1056,768
action = actSetPrevInsertObjectAdjustLevel,1,0,72,123,1
action = actWalkPrevInsertObjectWait,928,768,8
action = actInsertObject,obj_Story_Level53_Enemy23,1056,768
action = actSetPrevInsertObjectAdjustLevel,1,0,72,123,1
action = actWalkPrevInsertObjectWait,864,736,8
action = actMessage,SID_ENEMY023,1,702,actMessage,SID_SONIA,1,699
action = actSetDeadMessage,SID_SONIA,1,694,0
action = actShowSectionName,SHAPE01\WORD053.SHP
action = actInsertShowPosObject,992,1120,actInsertShowPosObject,992,1152
action = actScrollBGToPos,960,1120,actDelay,30
action = actInsertWinStatus,0
action = actInsertFailStatus,0
action = actInsertEventStatus,0
action = actInsertEventStatus,1
action = actInsertEventStatus,2
action = actShowWinFailStatus,actDelay,20
action = actDeleteShowPosObject
action = actScrollBGToObject,SID_SONIA,1
