#include extras.H
#include SHAPEDEF.H
#include ACTION.H
#include OBJ-052.H

[story]
action = actSetBGToPos,320,1248
action = actPlayLevelMusic
action = actDelay,10
action = actScrollBGToPosSpeed,320,384,2,actDelay,10
action = actMessage,SID_ENEMY026,1,379
action = actMessage,SID_ENEMY025,1,380
action = actMessage,SID_SONIA,1,381
action = actWalkDispWait,SID_ENEMY025,1,0,64,4
action = actDelay,10,actMessage,SID_ENEMY025,1,383
action = actWalkDispWait,SID_ENEMY026,1,0,32,8
action = actMessage,SID_ENEMY026,1,384
action = actMessage,SID_SONIA,1,385
action = actMessage,SID_ENEMY025,1,386
action = actMessage,SID_SONIA,1,391
action = actScrollBGToObject,SID_ENEMY023,1
action = actWalkDisp,SID_ENEMY023,1,8,-224,8
action = actWalkDispWait,SID_ENEMY023,2,8,-224,8
action = actWalkDisp,SID_ENEMY024,1,8,-224,8
action = actWalkDispWait,SID_ENEMY024,2,8,-224,8
action = actScrollBGToObject,SID_ENEMY026,1
action = actWalkDispWait,SID_ENEMY026,1,0,32,8
action = actWalkDispWait,SID_ENEMY026,2,32,64,8
action = actMessage,SID_ENEMY026,2,387
action = actInsertObject,obj_Story_Level52_Enemy21,-54,800
action = actWalkPrevInsertObjectWait,256,800,8
action = actInsertObject,obj_Story_Level52_Enemy21,-54,800
action = actWalkPrevInsertObjectWait,192,864,8
action = actInsertObject,obj_Story_Level52_Enemy21,650,800
action = actWalkPrevInsertObjectWait,480,800,8
action = actInsertObject,obj_Story_Level52_Enemy21,650,800
action = actWalkPrevInsertObjectWait,416,864,8
action = actDelay,20,actMessage,SID_ENEMY025,1,388
action = actSetDeadMessage,SID_SONIA,1,846,0
action = actInsertFailStatus,0,actInsertFailStatus,1
action = 58,192,1248,58,224,1248,58,256,1248,58,288,1248,58,320,1248,58,352,1248,58,384,1248,58,416,1248
action = actShowSectionName,SHAPE01\WORD052.SHP
action = actScrollBGToPos,320,1248,actDelay,20
action = actInsertWinStatus,0
action = actInsertEventStatus,1
action = actShowWinFailStatus
action = actDeleteShowPosObject