#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H

[story]
action = actPlayLevelMusic,actDelay,20
action = actWalkDispWait,SID_PLAYER0,1,0,-64,4
action = actMessage,SID_PLAYER0,1,363
action = actMessage,SID_PLAYER0,1,364
action = actInsertStoryObject,20,448,512
action = actInsertStoryObject,18,512,512
action = actMessage,SID_PLAYER0,1,365
action = actDeletePosObject,448,512,1,2
action = actDeletePosObject,512,512,1,2
action = actInsertStoryObject,19,480,512
action = actMessage,SID_PLAYER0,1,366
action = actDeletePosObject,480,512,1,2
action = actInsertStoryObject,24,480,512
action = actMessage,SID_PLAYER0,1,367
action = actDeletePosObject,480,512,1,2
action = actInsertStoryObject,21,416,512
action = actInsertStoryObject,23,480,512
action = actInsertStoryObject,25,544,512
action = actMessage,SID_PLAYER0,1,368
action = actDeletePosObject,416,512,1,2
action = actDeletePosObject,480,512,1,2
action = actDeletePosObject,544,512,1,2
action = actMessage,SID_PLAYER0,1,369
action = actSetDeadMessage,SID_PLAYER0,1,741,0
action = actInsertFailStatus,0
action = actSelectInsertEvent,SID_PLAYER0,1,2,370,0,371,1
