#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actSetBGToPos,1312,32,actDelay,30
action = actSetPlayerUndead,SID_SUPERCLASS,1,1,actSetPlayerUndead,SID_CHANGEBOW,1,1
action = actScrollBGToPosSpeed,416,1056,4,actDelay,20
action = actSetPlayerUndead,SID_ANLAN,1,1,actSetPlayerUndead,SID_BREEZE,1,1
action = actMessage,SID_UNNAME,1,751,actDelay,10,actMessage,SID_SONIA,1,752,actDelay,10
action = actSetPlayerUndead,SID_ANGELINA,1,1,actInsertEventStatus,3
action = actMessage,SID_UNIVERSE,1,753,actDelay,10,actMessage,SID_SUPERCLASS,1,754,actDelay,10
action = actInsertFailStatus,0,actInsertFailStatus,1,actInsertEventStatus,12
action = actMessage,SID_CHANGEBOW,1,755,actDelay,10,actMessage,SID_BREEZE,1,756,actDelay,10
action = actInsertEventStatus,0,actInsertEventStatus,1,actInsertEventStatus,2
action = actMessage,SID_DRAGON,1,757,actDelay,10,actInsertEventStatus,11
action = actInsertEventStatus,4,actInsertEventStatus,5,actInsertEventStatus,6
action = actInsertEventStatus,7,actInsertEventStatus,8,actInsertEventStatus,9
action = actInsertEventStatus,10,actInsertEventStatus,13,actInsertEventStatus,14
action = actInsertShowPosObject,928,640,actInsertShowPosObject,960,640
action = actInsertShowPosObject,928,672,actInsertShowPosObject,960,672
action = actShowSectionName,SHAPE01\WORD045.SHP
action = actScrollBGToPos,928,640,actSetPlayerName,SID_ENEMY045,1,777,643,actDelay,20
action = actInsertEventStatus,15,actInsertEventStatus,16
action = actSetDeadMessage,SID_UNIVERSE,1,1122,0,actSetDeadMessage,SID_DRAGON,1,1123,0
action = actSetDeadMessage,SID_SONIA,1,1124,0,actSetDeadMessage,SID_SUPERCLASS,1,1125,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1126,0,actSetDeadMessage,SID_ANLAN,1,1127,0
action = actSetDeadMessage,SID_BREEZE,1,1128,0,actSetDeadMessage,SID_UNNAME,1,1129,0
action = actSetDeadMessage,SID_ANGELINA,1,1130,0
action = actShowWinFailStatus,actDelay,10,actDeleteShowPosObject
