#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actSetBGToPos,96,1152,actDelay,20
action = actWalk,SID_DRAGON,1,320,960,8,actDelay,5
action = actWalk,SID_SONIA,1,416,1056,8,actDelay,5
action = actWalk,SID_SUPERCLASS,1,320,1056,8,actDelay,5
action = actWalk,SID_CHANGEBOW,1,256,992,8,actDelay,5
action = actWalk,SID_ANLAN,1,192,1024,8,actDelay,5
action = actWalk,SID_BREEZE,1,256,1088,8,actDelay,5
action = actWalk,SID_UNNAME,1,352,1120,8,actDelay,5
action = actWalk,SID_ANGELINA,1,192,1088,8,actDelay,5
action = actWalk,SID_UNIVERSE,1,352,1024,8
action = actWaitPlayer,SID_UNIVERSE,1,actDelay,20
action = actMessage,SID_UNIVERSE,1,709,actDelay,10
action = actMessage,SID_UNNAME,1,710,actDelay,10
action = actMessage,SID_DRAGON,1,711,actDelay,10
action = actMessage,SID_SUPERCLASS,1,712,actDelay,10
action = actMessage,SID_SONIA,1,713,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,1122,0
action = actSetDeadMessage,SID_DRAGON,1,1123,0
action = actSetDeadMessage,SID_SONIA,1,1124,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1125,0
action = actScrollBGToPosSpeed,544,1056,4
action = actSetDeadMessage,SID_CHANGEBOW,1,1126,0
action = actSetDeadMessage,SID_ANLAN,1,1127,0
action = actSetDeadMessage,SID_BREEZE,1,1128,0
action = actSetDeadMessage,SID_UNNAME,1,1129,0
action = actScrollBGToPosSpeed,1376,64,4,actDelay,20
action = actSetDeadMessage,SID_ANGELINA,1,1130,0
action = actShowSectionName,SHAPE01\WORD044.SHP
action = actInsertFailStatus,0,actInsertFailStatus,1
action = actInsertFailStatus,2,actInsertEventStatus,0
action = actInsertEventStatus,1,actShowWinFailStatus