#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actSetBGToPos,1152,544,actDelay,20
action = actWalk,SID_UNIVERSE,1,1120,512,8,actWalk,SID_DRAGON,1,1056,544,8
action = actWalk,SID_SONIA,1,1120,576,8,actWalk,SID_SUPERCLASS,1,1088,608,8
action = actWalk,SID_CHANGEBOW,1,1184,544,8,actWalk,SID_ANLAN,1,1184,608,8
action = actWalk,SID_BREEZE,1,1152,448,8,actWalk,SID_UNNAME,1,1216,512,8
action = actWalk,SID_ANGELINA,1,1248,576,8
action = actWaitPlayer,SID_ANGELINA,1,actDelay,10
action = actMessage,SID_UNIVERSE,1,993,actDelay,10
action = actMessage,SID_SONIA,1,994,actDelay,10
action = actMessage,SID_DRAGON,1,995,actDelay,10
action = actMessage,SID_SUPERCLASS,1,996,actDelay,10
action = actMessage,SID_BREEZE,1,997,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,1122,0
action = actSetDeadMessage,SID_DRAGON,1,1123,0
action = actSetDeadMessage,SID_SONIA,1,1124,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1125,0
action = actScrollBGToPos,512,160,actDelay,20
action = actSetDeadMessage,SID_CHANGEBOW,1,1126,0
action = actSetDeadMessage,SID_ANLAN,1,1127,0
action = actSetDeadMessage,SID_BREEZE,1,1128,0
action = actSetDeadMessage,SID_UNNAME,1,1129,0
action = actWalkDisp,SID_ENEMY051,1,0,352,0,actDelay,10
action = actSetDeadMessage,SID_ANGELINA,1,1130,0
action = actWalkDisp,70,1,0,352,0,actWaitPlayer,70,1
action = actDelay,30,actMessage,SID_CHANGEBOW,1,998,actDelay,10
action = actMessage,SID_UNNAME,1,999,actDelay,10
action = actShowSectionName,SHAPE01\WORD043.SHP
action = actInsertWinStatus,0,actInsertFailStatus,0
action = actInsertFailStatus,1,actInsertEventStatus,0
action = actShowWinFailStatus
