#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actSetBGToPos,32,576,actDelay,20
action = actWalkDisp,SID_SONIA,1,224,0,8,actDelay,5,actWalkDisp,SID_DRAGON,1,224,0,8,actDelay,5
action = actWalkDisp,SID_SUPERCLASS,1,224,0,8,actDelay,5,actWalkDisp,SID_CHANGEBOW,1,224,0,8,actDelay,5
action = actWalkDisp,SID_ANLAN,1,224,0,8,actDelay,5,actWalk,SID_BREEZE,1,96,480,8,actDelay,5
action = actWalkDisp,SID_ANGELINA,1,224,0,8,actDelay,5,actWalkDisp,SID_UNIVERSE,1,224,0,8
action = actWaitPlayer,SID_UNIVERSE,1,actDelay,10
action = actMessage,SID_UNIVERSE,1,3149,actDelay,10,actMessage,SID_ENEMY055,1,3150,actDelay,10
action = actMessage,SID_DRAGON,1,3151,actDelay,10,actMessage,SID_ENEMY055,1,3152,actDelay,10
action = actMessage,SID_UNIVERSE,1,3153,actDelay,10,actMessage,SID_ENEMY055,1,3154,actDelay,10
action = actMessage,SID_UNIVERSE,1,3155,actDelay,10,actMessage,SID_ENEMY055,1,3156,actDelay,10
action = actMessage,SID_DRAGON,1,3157,actDelay,10,actMessage,SID_ENEMY055,1,3158,actDelay,10
action = actMessage,SID_ENEMY055,1,3159,actDelay,10,actMessage,SID_UNIVERSE,1,380,actDelay,10
action = actMessage,SID_ENEMY055,1,3160,actDelay,10,actMessage,SID_DRAGON,1,380,actDelay,10
action = actMessage,SID_UNIVERSE,1,3161,actDelay,10,actMessage,SID_UNIVERSE,1,3162,actDelay,10
action = actMessage,SID_ENEMY055,1,380,actDelay,10,actMessage,SID_UNIVERSE,1,3163,actDelay,10
action = actMessage,SID_ENEMY055,1,3164,actDelay,10,actMessage,SID_UNIVERSE,1,3165,actDelay,10
action = actMessage,SID_ENEMY055,1,3166,actDelay,10,actMessage,SID_UNIVERSE,1,3167,actDelay,10
action = actMessage,SID_ENEMY055,1,3168,actDelay,10
action = actScrollBGToPos,160,352,actDelay,10
action = actInsertObject,95,64,352,actPlaySound,WAV\MISS0001.WAV
action = actSetPrevInsertObjectEquip,64,0,actSetPrevInsertObjectEquip,125,1
action = actSetPrevInsertObjectEquip,154,2,actSetPrevInsertObjectEquip,187,3
action = actSetPrevInsertObjectEquip,213,4,actDelay,10
action = actInsertObject,95,160,352,actPlaySound,WAV\MISS0001.WAV
action = actSetPrevInsertObjectEquip,64,0,actSetPrevInsertObjectEquip,125,1
action = actSetPrevInsertObjectEquip,154,2,actSetPrevInsertObjectEquip,187,3
action = actSetPrevInsertObjectEquip,213,4,actDelay,10
action = actInsertObject,95,224,320,actPlaySound,WAV\MISS0001.WAV
action = actSetPrevInsertObjectEquip,64,0,actSetPrevInsertObjectEquip,125,1
action = actSetPrevInsertObjectEquip,154,2,actSetPrevInsertObjectEquip,187,3
action = actSetPrevInsertObjectEquip,213,4,actDelay,10
action = actScrollBGToPos,288,192,actDelay,10
action = actInsertObject,98,160,224,actPlaySound,WAV\MISS0001.WAV,actDelay,10
action = actSetPrevInsertObjectEquip,87,0,actSetPrevInsertObjectEquip,135,1
action = actSetPrevInsertObjectEquip,163,2,actSetPrevInsertObjectEquip,188,3
action = actInsertObject,98,416,160,actPlaySound,WAV\MISS0001.WAV,actDelay,10
action = actSetPrevInsertObjectEquip,87,0,actSetPrevInsertObjectEquip,135,1
action = actSetPrevInsertObjectEquip,163,2,actSetPrevInsertObjectEquip,188,3
action = actSetDeadMessage,SID_ENEMY055,1,3175,0
action = actScrollBGToPos,512,576,actDelay,10
action = actInsertObject,95,480,608,actPlaySound,WAV\MISS0001.WAV
action = actSetPrevInsertObjectEquip,64,0,actSetPrevInsertObjectEquip,125,1
action = actSetPrevInsertObjectEquip,154,2,actSetPrevInsertObjectEquip,187,3
action = actSetPrevInsertObjectEquip,213,4,actDelay,10
action = actInsertObject,95,544,576,actPlaySound,WAV\MISS0001.WAV
action = actSetPrevInsertObjectEquip,64,0,actSetPrevInsertObjectEquip,125,1
action = actSetPrevInsertObjectEquip,154,2,actSetPrevInsertObjectEquip,187,3
action = actSetPrevInsertObjectEquip,213,4,actDelay,10
action = actInsertObject,97,384,800,actSetPrevInsertObjectEquip,26,0
action = actSetPrevInsertObjectEquip,140,1,actSetPrevInsertObjectEquip,164,2
action = actSetPrevInsertObjectEquip,184,3,actSetPrevInsertObjectEquip,203,4
action = actWalkPrevInsertObject,384,640,8,actDelay,10
action = actInsertObject,97,608,768,actSetPrevInsertObjectEquip,26,0
action = actSetPrevInsertObjectEquip,140,1,actSetPrevInsertObjectEquip,164,2
action = actSetPrevInsertObjectEquip,184,3,actSetPrevInsertObjectEquip,203,4
action = actWalkPrevInsertObjectWait,608,608,8,actDelay,10
action = actScrollBGToPos,448,288,actDelay,10
action = actInsertObject,97,320,352,actPlaySound,WAV\MISS0001.WAV
action = actSetPrevInsertObjectEquip,140,1,actSetPrevInsertObjectEquip,164,2
action = actSetPrevInsertObjectEquip,184,3,actSetPrevInsertObjectEquip,203,4
action = actSetPrevInsertObjectEquip,26,0,actDelay,10
action = actInsertObject,99,480,256,actPlaySound,WAV\MISS0001.WAV
action = actSetPrevInsertObjectEquip,5,0,actSetPrevInsertObjectEquip,140,1
action = actSetPrevInsertObjectEquip,160,2,actSetPrevInsertObjectEquip,187,3
action = actSetPrevInsertObjectEquip,212,4,actDelay,10
action = actInsertObject,99,608,256,actPlaySound,WAV\MISS0001.WAV
action = actSetPrevInsertObjectEquip,5,0,actSetPrevInsertObjectEquip,140,1
action = actSetPrevInsertObjectEquip,160,2,actSetPrevInsertObjectEquip,187,3
action = actSetPrevInsertObjectEquip,212,4,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_SONIA,1,1914,0
action = actSetDeadMessage,SID_DRAGON,1,742,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1034,0
action = actSetDeadMessage,SID_ANLAN,1,1468,0
action = actSetDeadMessage,SID_BREEZE,1,873,0
action = actShowSectionName,SHAPE01\WORD040.SHP
action = actInsertWinStatus,0,actInsertFailStatus,0
action = actInsertEventStatus,0,actInsertEventStatus,1
action = actInsertFailStatus,1,actShowWinFailStatus