#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include OBJ-039.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actSetBGToPos,480,1152,actDelay,20
action = actScrollBGToPosSpeed,416,448,8,actDelay,20
action = actMessage,SID_UNIVERSE,1,2618,actDelay,10,actSetPlayerUndead,SID_ENEMY055,1,1
action = actMessage,SID_ENEMY055,1,2619,actDelay,10,actMessage,SID_UNIVERSE,1,2620,actDelay,10
action = actMessage,SID_ENEMY055,1,2621,actDelay,10,actMessage,SID_UNIVERSE,1,2622,actDelay,10
action = actMessage,SID_ENEMY055,1,2623,actDelay,10,actMessage,SID_UNIVERSE,1,2624,actDelay,10
action = actMessage,SID_ENEMY055,1,2625,actDelay,10,actMessage,SID_UNIVERSE,1,2626,actDelay,10
action = actMessage,SID_UNIVERSE,1,2627,actDelay,10,actMessage,SID_ENEMY055,1,2628,actDelay,10
action = actMessage,SID_UNIVERSE,1,2629,actDelay,10,actMessage,SID_ENEMY055,1,2630,actDelay,10
action = actMessage,SID_UNIVERSE,1,2631,actDelay,10,actMessage,SID_ENEMY055,1,2632,actDelay,10
action = actWalk,SID_ENEMY049,1,448,864,0,actWalkDisp,SID_ENEMY024,1,32,64,0
action = actWalkDisp,SID_ENEMY024,2,32,64,0,actWalkDisp,SID_ENEMY024,3,64,96,0
action = actWalkDisp,SID_ENEMY024,4,64,96,0,actWalk,SID_ENEMY027,1,416,480,8
action = actWalk,SID_ENEMY027,2,384,704,8,actWalk,SID_ENEMY027,3,480,672,8,actDelay,20
action = actPlaySound,WAV\QUAKE006.WAV,actEarthQuake,100,actDelay,5
action = actInsertStoryObject,obj_Story_Level_Smoke,760,830
action = actInsertStoryObject,obj_Story_Level_Smoke,721,870
action = actInsertStoryObject,obj_Story_Level_Smoke,658,899
action = actInsertStoryObject,obj_Story_Level_Smoke,551,959
action = actInsertStoryObject,obj_Story_Level_Smoke,487,970
action = actInsertStoryObject,obj_Story_Level_Smoke,384,920
action = actInsertStoryObject,obj_Story_Level_Smoke,362,829
action = actInsertStoryObject,obj_Story_Level_Smoke,352,796
action = actInsertStoryObject,obj_Story_Level_Smoke,350,725
action = actInsertStoryObject,obj_Story_Level_Smoke,448,674
action = actInsertStoryObject,obj_Story_Level_Smoke,392,698
action = actInsertStoryObject,obj_Story_Level_Smoke,536,633
action = actInsertStoryObject,obj_Story_Level_Smoke,540,692
action = actInsertStoryObject,obj_Story_Level_Smoke,483,856
action = actInsertStoryObject,obj_Story_Level_Smoke,708,848
action = actPlaySound,WAV\QUAKE006.WAV,actDelay,30,actMessage,SID_ENEMY055,1,2633,actDelay,10
action = actMessage,SID_UNIVERSE,1,2634,actDelay,10,actPlaySound,WAV\QUAKE009.WAV
action = actEarthQuake,120,actDelay,5
action = actInsertStoryObject,obj_Story_Level_Smoke,760,830
action = actInsertStoryObject,obj_Story_Level_Smoke,721,870
action = actInsertStoryObject,obj_Story_Level_Smoke,658,899
action = actInsertStoryObject,obj_Story_Level_Smoke,610,932
action = actInsertStoryObject,obj_Story_Level_Smoke,551,959
action = actInsertStoryObject,obj_Story_Level_Smoke,487,970
action = actInsertStoryObject,obj_Story_Level_Smoke,418,961
action = actInsertStoryObject,obj_Story_Level_Smoke,384,920
action = actInsertStoryObject,obj_Story_Level_Smoke,358,884
action = actInsertStoryObject,obj_Story_Level_Smoke,362,829
action = actInsertStoryObject,obj_Story_Level_Smoke,352,796
action = actInsertStoryObject,obj_Story_Level_Smoke,331,757
action = actInsertStoryObject,obj_Story_Level_Smoke,350,725
action = actInsertStoryObject,obj_Story_Level_Smoke,392,698
action = actInsertStoryObject,obj_Story_Level_Smoke,448,674
action = actInsertStoryObject,obj_Story_Level_Smoke,490,650
action = actInsertStoryObject,obj_Story_Level_Smoke,536,633
action = actInsertStoryObject,obj_Story_Level_Smoke,540,692
action = actInsertStoryObject,obj_Story_Level_Smoke,476,744
action = actInsertStoryObject,obj_Story_Level_Smoke,575,770
action = actInsertStoryObject,obj_Story_Level_Smoke,416,795
action = actInsertStoryObject,obj_Story_Level_Smoke,483,856
action = actInsertStoryObject,obj_Story_Level_Smoke,609,831
action = actInsertStoryObject,obj_Story_Level_Smoke,448,941
action = actInsertStoryObject,obj_Story_Level_Smoke,708,848
action = actPlaySound,WAV\BOMB0009.WAV,actDelay,10
action = actInsertStoryObject,obj_Story_Level_DisappearRock,484,968,actDelay,5
action = actDeletePosObject,484,968,6,2
action = actDeletePosPlayerXRange,480,640,3,3,actDeletePosPlayerXRange,480,640,3,5
action = actDeletePosPlayerXRange,416,672,6,3,actDeletePosPlayerXRange,416,672,6,5
action = actDeletePosPlayerXRange,352,704,9,3,actDeletePosPlayerXRange,352,704,9,5
action = actDeletePosPlayerXRange,320,736,11,3,actDeletePosPlayerXRange,320,736,11,5
action = actDeletePosPlayerXRange,352,768,11,3,actDeletePosPlayerXRange,352,768,11,5
action = actDeletePosPlayerXRange,352,800,13,3,actDeletePosPlayerXRange,352,800,13,5
action = actDeletePosPlayerXRange,352,832,12,3,actDeletePosPlayerXRange,352,832,12,5
action = actDeletePosPlayerXRange,352,864,11,3,actDeletePosPlayerXRange,352,864,11,5
action = actDeletePosPlayerXRange,384,896,8,3,actDeletePosPlayerXRange,384,896,8,5
action = actDeletePosPlayerXRange,416,928,5,3,actDeletePosPlayerXRange,416,928,5,5
action = actDelay,5
action = actInsertStoryObjectXRange,obj_Story_Block,480,640,3
action = actInsertStoryObjectXRange,obj_Story_Block,416,672,6
action = actInsertStoryObjectXRange,obj_Story_Block,352,704,9
action = actInsertStoryObjectXRange,obj_Story_Block,320,736,11
action = actInsertStoryObjectXRange,obj_Story_Block,352,768,11
action = actInsertStoryObjectXRange,obj_Story_Block,352,800,13
action = actInsertStoryObjectXRange,obj_Story_Block,352,832,12
action = actInsertStoryObjectXRange,obj_Story_Block,352,864,11
action = actInsertStoryObjectXRange,obj_Story_Block,384,896,8
action = actInsertStoryObjectXRange,obj_Story_Block,416,928,5
action = actDelay,10,actMessage,SID_ENEMY055,1,2635,actDelay,10
action = actMessage,SID_UNIVERSE,1,2636,actDelay,10,actMessage,SID_ENEMY055,1,2637,actDelay,10
action = actWalkWait,SID_ENEMY055,1,416,640,8,actDelay,5,actSetPlayerFly,SID_ENEMY055,1,1
action = actChangeShape,SID_ENEMY055,1,1,SHAPE\055-10001.SHP,1
action = actMoveWait,SID_ENEMY055,1,416,960,8,actSetPlayerFly,SID_ENEMY055,1,0
action = actPlaySound,WAV\KICK001.WAV,actDelay,10,actRestoreShape,SID_ENEMY055,1
action = actMessage,SID_UNIVERSE,1,1165,actDelay,10,actInsertStoryObject,7,992,992
action = actWalkWait,SID_DRAGON,1,832,992,0,actDelay,20,actMessage,SID_DRAGON,1,2638,actDelay,10
action = actScrollBGToPosSpeed,480,1024,4,actDelay,20,actMessage,SID_DRAGON,1,2639,actDelay,10
action = actMessage,SID_ENEMY055,1,2640,actDelay,10,actWalkDisp,SID_ENEMY055,1,0,32,8
action = actDelay,5,actPlaySound,WAV\ATTACK01.WAV,actDelay,20,actPlayMusic,10
action = actMessage,SID_UNIVERSE,1,2641,actDelay,10,actMessage,SID_ENEMY055,1,2642,actDelay,10
action = actMessage,SID_UNIVERSE,1,2643,actDelay,10,actMessage,SID_DRAGON,1,380,actDelay,10
action = actShapeMessage,SHAPE\FACE0054.SHP,7,2561,actDelay,10
action = actShapeMessage,SHAPE\FACE0054.SHP,7,2577,actDelay,10
action = actShapeMessage,SHAPE\FACE0006.SHP,3,2454,actDelay,10
action = actScrollBGToPosSpeed,416,1024,8,actDelay,5,actPlaySound,WAV\HIT00004.WAV,actDelay,5
action = actChangeShape,SID_UNIVERSE,1,1,SHAPE\010-p.SHP,1
action = actMessage,SID_UNIVERSE,1,2644,actDelay,10,actMessage,SID_UNIVERSE,1,2645,actDelay,10
action = actMessage,SID_DRAGON,1,380,actDelay,10,actDarkScreen,actDelay,10
action = actShapeMessage,SHAPE\FACE0054.SHP,7,1930,actDelay,10
action = actShapeMessage,SHAPE\FACE0054.SHP,7,1932,actDelay,10
action = actShapeMessage,SHAPE\FACE0054.SHP,7,2655,actDelay,20
action = actShapeMessage,SHAPE\FACE0000.SHP,0,706,actDelay,10
action = actDeleteDarkScreen,actDelay,10,actMessage,SID_ENEMY055,1,2646,actDelay,5
action = actWalk,SID_DRAGON,1,416,1024,8,actWaitPlayer,SID_DRAGON,1
action = actPlaySound,WAV\BOMB0008.WAV,actChangeShape,SID_ENEMY055,1,1,SHAPE\055-00001.SHP,1
action = actMoveDispWait,SID_ENEMY055,1,0,-32,8,actDelay,10,actRestoreShape,SID_ENEMY055,1
action = actMessage,SID_ENEMY055,1,1165,actDelay,10,actRestoreShape,SID_UNIVERSE,1
action = actPlayMusic,12,actDelay,10,actMessage,SID_UNIVERSE,1,2647,actDelay,10
action = actMessage,SID_DRAGON,1,380,actDelay,10,actMessage,SID_ENEMY055,1,2648,actDelay,10
action = actMessage,SID_DRAGON,1,2649,actDelay,10,actMessage,SID_ENEMY055,1,2650,actDelay,10
action = actMessage,SID_DRAGON,1,2651,actDelay,10,actMessage,SID_ENEMY055,1,2652,actDelay,10
action = actMessage,SID_UNIVERSE,1,2653,actDelay,10,actMessage,SID_ENEMY055,1,2654,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,741,0,actInsertWinStatus,0
action = actShowSectionName,SHAPE01\WORD039.SHP
action = actInsertFailStatus,0,actInsertFailStatus,1
action = actInsertEventStatus,0,actInsertEventStatus,1,actShowWinFailStatus