#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actSetBGToPos,800,608,actDelay,20
action = actWalkDisp,SID_UNIVERSE,1,0,-192,8,actWalkDisp,SID_DRAGON,1,0,-192,8
action = actWalkDisp,SID_SONIA,1,0,-192,8,actWalkDisp,SID_SUPERCLASS,1,0,-192,8
action = actWalkDisp,SID_CHANGEBOW,1,0,-192,8,actWalk,SID_ANLAN,1,704,608,8
action = actWalkDisp,SID_BREEZE,1,0,-192,8,actWalkDisp,SID_UNNAME,1,32,-192,8
action = actWalkDisp,SID_ANGELINA,1,0,-192,8,actWaitPlayer,SID_UNIVERSE,1
action = actMessage,SID_UNIVERSE,1,1004,actDelay,10
action = actMessage,SID_ANLAN,1,1005,actDelay,10
action = actWalkDisp,SID_ENEMY033,1,256,0,8,actWalkDisp,SID_ENEMY033,2,256,0,8
action = actWalkDisp,SID_ENEMY033,3,256,0,8,actWalkDispWait,SID_ENEMY033,4,256,0,8
action = actWalkDisp,SID_ENEMY033,5,0,160,8,actWalkDisp,SID_ENEMY033,6,0,160,8
action = actWalkDisp,SID_ENEMY033,7,0,160,8,actWalkDispWait,SID_ENEMY033,8,0,160,8
action = actWalkDisp,SID_ENEMY033,9,-192,0,8,actWalkDisp,SID_ENEMY033,10,-192,0,8
action = actWalkDispWait,SID_ENEMY033,11,-192,0,8,actDelay,10
action = actWalkDisp,SID_ENEMY035,1,256,0,8,actWalkDispWait,SID_ENEMY035,2,256,0,8
action = actWalkDisp,SID_ENEMY035,3,192,0,8,actWalkDispWait,SID_ENEMY035,4,192,0,8
action = actWalkDisp,SID_ENEMY035,5,0,288,8,actWalkDisp,SID_ENEMY035,6,0,288,8
action = actWalkDispWait,SID_ENEMY035,7,0,288,8,actDelay,10
action = actWalkDisp,SID_ENEMY035,8,-192,0,8,actWalkDispWait,SID_ENEMY035,9,-192,0,8
action = actWalkDisp,SID_ENEMY034,1,512,0,0,actWalkDisp,SID_ENEMY034,2,512,0,0
action = actWalkDisp,SID_ENEMY034,3,512,0,0,actWalkDisp,SID_ENEMY034,4,512,0,0
action = actWalkDispWait,SID_ENEMY034,5,512,0,0,actDelay,10
action = actWalkDisp,SID_ENEMY034,6,0,256,0,actWalkDisp,SID_ENEMY034,7,0,256,0
action = actWalkDisp,SID_ENEMY034,8,0,256,0,actWalkDisp,SID_ENEMY034,9,0,256,0
action = actWalkDispWait,SID_ENEMY034,10,0,256,0,actDelay,10
action = actWalkDisp,SID_ENEMY034,11,-224,64,0,actWalkDisp,SID_ENEMY034,12,-224,64,0
action = actWalkDisp,SID_ENEMY034,13,-224,64,0,actWalkDisp,SID_ENEMY034,14,-224,64,0
action = actWalkDispWait,SID_ENEMY034,15,-224,64,0,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,1122,0,actSetDeadMessage,SID_DRAGON,1,1123,0
action = actSetDeadMessage,SID_SONIA,1,1124,0,actSetDeadMessage,SID_SUPERCLASS,1,1125,0
action = actScrollBGToPos,256,192,actDelay,10,actSetDeadMessage,SID_ANGELINA,1,1130,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1126,0,actSetDeadMessage,SID_ANLAN,1,1127,0
action = actSetDeadMessage,SID_BREEZE,1,1128,0,actSetDeadMessage,SID_UNNAME,1,1129,0
action = actInsertObject,98,224,128,actSetPrevInsertObjectEquip,77,0
action = actSetPrevInsertObjectST,20,actWalkPrevInsertObject,256,320,0
action = actInsertObject,98,224,128,actSetPrevInsertObjectEquip,77,0
action = actSetPrevInsertObjectST,20,actWalkPrevInsertObject,320,352,0
action = actInsertObject,98,224,128,actSetPrevInsertObjectEquip,77,0
action = actSetPrevInsertObjectST,20,actWalkPrevInsertObject,384,288,0
action = actInsertObject,98,224,128,actSetPrevInsertObjectEquip,77,0
action = actSetPrevInsertObjectST,20,actWalkPrevInsertObject,384,192,0
action = actInsertObject,98,224,128,actSetPrevInsertObjectEquip,77,0
action = actSetPrevInsertObjectST,20,actWalkPrevInsertObject,512,192,0
action = actInsertObject,98,224,128,actSetPrevInsertObjectEquip,77,0
action = actSetPrevInsertObjectST,20,actWalkPrevInsertObject,352,128,0
action = actInsertObject,98,224,128,actSetPrevInsertObjectEquip,77,0
action = actSetPrevInsertObjectST,20,actWalkPrevInsertObject,288,32,0
action = actInsertObject,98,224,128,actSetPrevInsertObjectEquip,77,0
action = actSetPrevInsertObjectST,20,actWalkPrevInsertObject,224,448,0
action = actDelay,60,actMessage,SID_UNNAME,1,1006,actDelay,10
action = actMessage,SID_UNIVERSE,1,1007,actDelay,10
action = actInsertShowPosObject,224,96,actInsertShowPosObject,224,128
action = actInsertShowPosObject,224,160,actScrollBGToPos,224,128,actDelay,20
action = actShowSectionName,SHAPE01\WORD038.SHP
action = actInsertWinStatus,0,actInsertFailStatus,0
action = actInsertEventStatus,0,actInsertEventStatus,1,actInsertEventStatus,2
action = actInsertEventStatus,3,actInsertEventStatus,4,actInsertEventStatus,5
action = actInsertEventStatus,6,actInsertEventStatus,7,actInsertEventStatus,8
action = actShowWinFailStatus,actDelay,20,actDeleteShowPosObject