#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,9,actSetBGToPos,480,1120,actDelay,20
action = actMessage,SID_DRAGON,1,2260,actDelay,10
action = actWalk,SID_DRAGON,1,480,1248,8,actDelay,10
action = actSetBMWalkerPlayerID,SID_DRAGON
action = actBMSetPointEvent,37,37,bmpmGeneral
action = actSetBMWalkToPoint,37,35
action = actSetNextPlayLevelEvent,37,gameBigMapLevel