#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,9,actSetBGToPos,640,640,actDelay,20
action = actSetPlayerMode,SID_DRAGON,1,pmPlayer,0
action = actMessage,SID_DRAGON,1,2234,actDelay,5,actWalkDisp,SID_DRAGON,1,0,64,8,actDelay,5
action = actPlaySound,WAV\BOMB0028.WAV,actDelay,5,actChangeShape,SID_ENEMY023,1,7,SHAPE\023-p.SHP,1
action = actChangeShape,SID_ENEMY023,2,7,SHAPE\023-p.SHP,1,actDelay,10,actMessage,SID_ENEMY023,1,739
action = actDelay,10,actMessage,SID_DRAGON,1,2235,actDelay,10,actMessage,SID_ENEMY023,3,2236
action = actDelay,10,actMessage,SID_DRAGON,1,2237,actDelay,10,actWalkWait,SID_ENEMY054,1,704,352,0
action = actDelay,10,actMessage,SID_ENEMY054,1,2238,actDelay,10,actRestoreShape,SID_ENEMY023,1
action = actRestoreShape,SID_ENEMY023,2,actMessage,SID_DRAGON,1,2239
action = actDelay,10,actMessage,SID_ENEMY054,1,2240,actDelay,10,actMessage,SID_DRAGON,1,1920
action = actDelay,10,actMessage,defNoOne,1,2241,actWalkDisp,SID_ENEMY053,1,0,-416,8,actDelay,5
action = actWalk,SID_ENEMY023,1,544,672,8,actWalk,SID_ENEMY023,2,736,672,8
action = actMessage,SID_ENEMY024,1,2242,actDelay,10,actMessage,SID_ENEMY054,1,2243
action = actWaitPlayer,SID_ENEMY053,1,actMessage,SID_ENEMY053,1,2244,actDelay,10
action = actWalkDispWait,SID_ENEMY054,1,0,64,8,actDelay,10
action = actMessage,SID_ENEMY054,1,2245,actDelay,10,actMessage,SID_ENEMY053,1,2246,actDelay,10
action = actMessage,SID_ENEMY054,1,2247,actDelay,10,actMessage,SID_ENEMY053,1,2248,actDelay,10
action = actWalkWait,SID_ENEMY054,1,672,576,0,actDelay,10
action = actMessage,SID_ENEMY054,1,2249,actDelay,10,actWalkWait,SID_DRAGON,1,608,608,8,actDelay,10
action = actMessage,SID_DRAGON,1,2250,actDelay,10,actWalkDispWait,SID_ENEMY053,1,0,-32,8,actDelay,5
action = actMessage,SID_ENEMY053,1,2251,actDelay,10,actPlaySound,WAV\BOMB0009.WAV
action = actScrollBGToObject,SID_DRAGON,1
action = actChangeShape,SID_DRAGON,1,1,SHAPE\002-p.SHP,1,actDelay,5,actMoveWait,SID_DRAGON,1,544,608,8
action = actMessage,SID_DRAGON,1,374,actDelay,10,actMessage,SID_ENEMY053,1,1165
action = actMessage,SID_ENEMY054,1,2252,actDelay,10,actMessage,SID_ENEMY054,1,2253,actDelay,10
action = actMessage,SID_ENEMY053,1,380,actDelay,10,actWalkAndDelete,SID_ENEMY054,1,672,-64,8
action = actWalkAndDeleteWait,SID_ENEMY053,1,672,-64,8,actDelay,10
action = actRestoreShape,SID_DRAGON,1,actDelay,10,actMessage,SID_DRAGON,1,2254,actDelay,10
action = actWalk,SID_ENEMY023,4,704,416,8,actDelay,10,actScrollBGToPos,640,512
action = actWaitPlayer,SID_ENEMY023,4,actMessage,SID_ENEMY023,4,2255,actDelay,10
action = actMessage,SID_ENEMY024,1,2256,actDelay,10,actMessage,SID_ENEMY023,4,2257,actDelay,10
action = actMessage,SID_DRAGON,1,2258,actDelay,5,actWalk,SID_DRAGON,1,704,-64,8,actDelay,15
action = actBMClearPointFlag,34,bmpmHidden
action = actBMClearTrackFlag,34,bmpmHidden
action = actBMSetPointFlag,37,bmpmHidden
action = actBMSetTrackFlag,36,bmpmHidden
action = actBMSetPointEvent,36,558,bmpmVisit
action = actBMSetPointEncounterRatio,36,0
action = actSetBMWalkerPlayerID,SID_DRAGON
action = actSetNextPlayLevelEvent,36,49