#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayMusic,9,actSetBGToPos,192,448,actDelay,30
action = actScrollBGToPos,512,480
action = actMessage,SID_ENEMY062,1,2266,actDelay,10
action = actChangeShape,SID_ENEMY062,1,4,SHAPE\062-40001.SHP,6
action = actChangeShape,SID_ENEMY062,2,4,SHAPE\062-40001.SHP,6
action = actMove,SID_ENEMY062,1,640,512,2
action = actPlaySound,WAV\WALK0011.WAV
action = actMove,SID_ENEMY062,2,672,576,2,actDelay,10
action = actChangeShape,SID_ENEMY062,3,4,SHAPE\062-40001.SHP,6
action = actChangeShape,SID_ENEMY061,1,4,SHAPE\061-40001.SHP,6
action = actMove,SID_ENEMY061,1,704,480,2
action = actPlaySound,WAV\WALK0011.WAV
action = actMove,SID_ENEMY062,3,704,416,2,actWaitPlayer,SID_ENEMY062,3
action = actMessage,SID_ENEMY061,1,2267,actDelay,10
action = actScrollBGToPos,1120,736
action = actWalkWait,SID_DRAGON,1,1088,736,8,actDelay,10
action = actRestoreShape,SID_ENEMY062,1,actRestoreShape,SID_ENEMY062,2
action = actRestoreShape,SID_ENEMY062,3,actRestoreShape,SID_ENEMY061,1
action = actMessage,SID_DRAGON,1,2268,actDelay,10
action = actSetDeadMessage,SID_DRAGON,1,742,0
action = actShowSectionName,SHAPE01\WORD034.SHP
action = actInsertWinStatus,0,actInsertFailStatus,0
action = actInsertFailStatus,1,actInsertEventStatus,0
action = actShowWinFailStatus,actPlayLevelMusic