#include ACTION.H
#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayMusic,8,actDelay,20
action = actScrollBGToPos,320,64
action = actWalk,SID_CHANGEBOW,1,512,480,8,actDelay,10,actWalk,SID_UNIVERSE,1,480,352,8
action = actWalk,SID_ANGELINA,1,352,448,8,actWalk,SID_SONIA,1,416,384,8
action = actWalk,SID_BREEZE,1,576,416,8,actWalk,SID_SUPERCLASS,1,352,320,8
action = actWalkWait,SID_ANLAN,1,448,288,8,actWaitPlayer,SID_CHANGEBOW,1
action = actMessage,SID_ANLAN,1,2387,actDelay,10,actMessage,SID_UNIVERSE,1,2388,actDelay,10
action = actMessage,SID_SONIA,1,2389,actDelay,10,actMessage,SID_BREEZE,1,2390,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2391,actDelay,10,actMessage,SID_ANGELINA,1,2392
action = actMessageIfExist,SID_BREEZE,1,0,2392,1,SID_ANGELINA,actDelay,10
action = actMessage,SID_UNIVERSE,1,1165,actDelay,10
action = actPlayLevelMusic,actScrollBGToPos,320,96
action = actWalk,SID_ENEMY034,1,320,192,0,actWalk,SID_ENEMY034,2,416,160,0
action = actWalk,SID_ENEMY034,3,352,128,0,actWalk,SID_ENEMY034,4,224,64,0
action = actDelay,20,actWalk,SID_ENEMY035,1,288,32,8
action = actWalk,SID_ENEMY035,2,384,64,8,actWalk,SID_ENEMY035,3,224,160,8
action = actWaitPlayer,SID_ENEMY035,3,actScrollBGToPos,480,896
action = actWalk,SID_ENEMY034,5,512,768,0,actWalk,SID_ENEMY034,6,608,736,0
action = actWalk,SID_ENEMY034,7,736,736,0,actWalk,SID_ENEMY034,8,448,800,0
action = actWalk,SID_ENEMY034,9,704,800,0,actDelay,20
action = actWalk,SID_ENEMY035,4,576,800,8,actWalk,SID_ENEMY035,5,480,864,8
action = actWalk,SID_ENEMY035,6,672,832,8,actWalk,SID_ENEMY035,7,768,864,8
action = actWaitPlayer,SID_ENEMY035,7,actWalkWait,SID_ENEMY033,1,608,896,0,actDelay,10
action = actMessage,SID_ANLAN,1,2393,actDelay,10,actMessage,SID_SONIA,1,2394,actDelay,10
action = actMessage,SID_UNIVERSE,1,2395,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_SONIA,1,1914,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1034,0
action = actSetDeadMessage,SID_BREEZE,1,873,0
action = actShowSectionName,SHAPE01\WORD033.SHP
action = actInsertWinStatus,0,actInsertFailStatus,0
action = actInsertFailStatus,1,actInsertEventStatus,0
action = actShowWinFailStatus,actDelay,10