#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayMusic,9,actDelay,20,actScrollBGToPos,1088,352
action = actWalk,SID_UNIVERSE,1,1088,416,8,actDelay,5,actWalk,SID_SONIA,1,1120,480,8,actDelay,5
action = actWalk,SID_SUPERCLASS,1,1152,384,8,actDelay,5,actWalk,SID_CHANGEBOW,1,1152,288,8,actDelay,5
action = actWalk,SID_ANLAN,1,1184,224,8,actDelay,5,actWalk,SID_BREEZE,1,1184,448,8,actDelay,5
action = actWalk,SID_ANGELINA,1,1184,320,8,actWaitPlayer,SID_UNIVERSE,1
action = actDelay,10,actMessage,SID_UNIVERSE,1,2355,actDelay,10
action = actMessage,SID_BREEZE,1,2356,actDelay,10,actMessage,SID_SUPERCLASS,1,2357,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2358,actDelay,10,actMessage,SID_SUPERCLASS,1,380,actDelay,10
action = actMessage,SID_UNIVERSE,1,380,actDelay,10,actMessage,SID_BREEZE,1,2359,actDelay,10
action = actScrollBGToPos,128,320,actPlayLevelMusic,actWalk,SID_ENEMY024,1,480,320,0,actDelay,5
action = actWalk,SID_ENEMY023,1,384,288,0,actWalk,SID_ENEMY023,2,416,352,0,actDelay,5
action = actWalk,SID_ENEMY023,3,352,256,0,actWalk,SID_ENEMY023,4,352,384,0,actDelay,5
action = actWalk,SID_ENEMY044,1,256,256,0,actWalk,SID_ENEMY044,2,256,384,0,actDelay,5
action = actWalk,SID_ENEMY031,1,160,256,0,actWalk,SID_ENEMY031,2,160,352,0,actDelay,5
action = actWalk,SID_ENEMY031,3,96,320,0,actWaitPlayer,SID_ENEMY024,1,actDelay,20
action = actMessage,SID_ENEMY024,1,2360,actDelay,10,actMessage,SID_ENEMY023,2,2361,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2362,actDelay,10,actMessage,SID_BREEZE,1,2363,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2364,actDelay,10,actMessage,SID_SUPERCLASS,1,2365,actDelay,10
action = actMessage,SID_BREEZE,1,2366,actDelay,10,actMessage,SID_CHANGEBOW,1,2367,actDelay,10
action = actMessage,SID_SONIA,1,2368,actDelay,10
action = actWalkAndDelete,SID_ENEMY024,1,736,576,8,actWalkAndDelete,SID_ENEMY023,1,736,576,8
action = actWalkAndDelete,SID_ENEMY023,2,736,576,8,actWalkAndDelete,SID_ENEMY023,3,736,576,8
action = actWalkAndDelete,SID_ENEMY023,4,736,576,8,actWalkAndDelete,SID_ENEMY044,1,736,576,8
action = actWalkAndDelete,SID_ENEMY044,2,736,576,8,actWalkAndDelete,SID_ENEMY031,1,736,576,8
action = actWalkAndDelete,SID_ENEMY031,2,736,576,8,actWalkAndDeleteWait,SID_ENEMY031,3,736,576,8
action = actPlayMusic,8,actMessage,SID_UNIVERSE,1,2369,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2370,actDelay,10,actWalk,SID_CHANGEBOW,1,32,288,8,actDelay,30
action = actMessage,SID_ANLAN,1,2371,actDelay,10,actMessage,SID_UNIVERSE,1,2372,actDelay,10
action = actMessage,SID_SONIA,1,2373,actDelay,10,actMessage,SID_UNIVERSE,1,2374,actDelay,10
action = actMessage,SID_SONIA,1,2375,actDelay,10,actMessage,SID_UNIVERSE,1,2215,actDelay,10
action = actMessage,SID_SONIA,1,2376,actDelay,10,actMessage,SID_UNIVERSE,1,380,actDelay,10
action = actMessage,SID_SONIA,1,2377,actDelay,10,actMessage,SID_SUPERCLASS,1,2378,actDelay,10
action = actMessage,SID_UNIVERSE,1,380,actMessage,SID_UNIVERSE,1,2379,actDelay,10
action = actMessage,SID_CHANGEBOW,1,380,actDelay,10,actDarkScreen,actDelay,10
action = actPlayMusic,1,actDelay,20,actShapeMessage,SHAPE\FACE0021.SHP,305,2380,actDelay,10
action = actShapeMessage,SHAPE\FACE0023.SHP,376,2381,actDelay,10
action = actPlaySound,WAV\HIT00004.WAV,actDelay,30,actPlaySound,WAV\HIT00004.WAV,actDelay,20
action = actMessage,defNoOne,1,374,actDelay,10,actMessage,SID_CHANGEBOW,1,2382,actDelay,10
action = actShapeMessage,SHAPE\FACE0021.SHP,108,2383,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2384,actDelay,10
action = actShapeMessage,SHAPE\FACE0006.SHP,3,2385,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1165,actDelay,10
action = actShapeMessage,SHAPE\FACE0006.SHP,3,2386,actDelay,10
action = actPlaySound,WAV\HIT00012.WAV,actDelay,30,actMessage,SID_CHANGEBOW,1,1570,actDelay,20
action = actBMSetPointEvent,30,543,bmpmVisit,actBMSetPointEncounterRatio,30,0
action = actSetBMWalkerPlayerID,SID_UNIVERSE,actSetNextPlayLevelEvent,30,49